IronPool View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
5.1.0 or later
Package size
420 KB
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39
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IronPool

by InfectedBytes (opens in new tab)

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Last 6 months

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Price history for IronPool, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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IronPool screenshot 1

IronPool screenshot 1

About this asset

IronPool is a high performance pooling library for Unity. The core idea behind pooling is to keep several initialized objects in a pool, rather than allocating and destroying them on demand.

With this library you can pool any object as well as any GameObject. Unlike other pooling systems, this library won't punish you if you accidentally destroy a pooled GameObject. Instead it will handle such situations gracefully.

Easy to use

Pooling any C# object is as simple as:
var obj = Pools.Obtain<SomeClass>();
This object can be released by calling:
Pools.Release(obj);
If you want to pool GameObjects, you just drag and drop a PoolComponent into your scene, set the prefab to use and you're done! You can then just obtain an instance by calling:
var obj = GameObjectPools.Obtain("Bullet");

Main Features

+ High performance
+ Pool any object
+ Limit amount of free/used objects
+ Automatically fill pool on scene start
+ Keep inactive objects hidden
+ Automatically reset objects to a reusable state
+ Fully documented
+ Additional CheatSheet which contains the most important commands
+ Fully documented source code

For more informations see:
-Documentation
-CheatSheet

From the publisher's Asset Store listing.