Super Pivot PRO Modifier View on Asset Store (opens in new tab)

Package details

Latest version
2.6
Last updated
First released
Unity version
5.5.0 or later
Package size
59 KB
Files
18
Favorites
268
Views in the past week
18

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Super Pivot PRO Modifier

by Tech Salad (opens in new tab)

4.7 / 5 · 23 ratings

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Number of ratings for each star rating
5 stars 19
4 stars 2
3 stars 1
2 stars 0
1 star 1

Easily and quickly move and rotate the pivot point of GameObjects groups, using convenient Gizmo handlers directly inside Unity Editor.

Price $16.90

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Price history

Last 6 months

USD
Price history for Super Pivot PRO Modifier, 6 months Current $16.90; lowest $16.90; highest $16.90 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Super Pivot PRO Modifier screenshot 1

Super Pivot PRO Modifier screenshot 1

About this asset

Forum Thread

Why Super Pivot?

Using empty GameObjects as "folders" is a popular and convenient way to organize your scene hierarchy.

But since Unity doesn't let you edit the pivot of these empty GameObjects, you will often end up with pivots placed nowhere near where your geometry and GameObjects actually are.

Features:

  • Add a convenient button (optional) under the Transform inspector to let you quickly move and rotate the pivot of your GameObjects.
  • Edit pivot visually using Gizmo handlers directly inside the scene view or by typing exact values in edit boxes.
  • Supports local and global rotations!
  • [PRO only] Precisely adjust the pivot according to the (displayed) bounding box using convenient sliders per axis.
  • [PRO only] Handy buttons to instantly adjust the pivot according to the child of your choice, or to the average position.
  • Dynamically edit pivot at runtime from script using our easy-to-use public API (check our sample 'ChangeAtRuntime').
  • Get notifications from the editor API to implement your custom code (check our sample 'EditorCallbackListener.cs').
  • Handles Unity's Undo/Redo shortcuts.
  • Supports multi-object selection and editing: change the pivot of multiple objects at once!
  • [PRO only] 'Wrap into empty GameObject' feature: when working on a GameObject on which it's impossible to change pivot (Mesh, Terrain), you can wrap the GameObject into an empty one in one click! This way you can change the pivot of Meshes, Terrain...
  • [PRO only] Scale constraints support.
  • Supports Box/Capsule/Sphere Colliders offsets.
  • Grid snapping feature for more precise work.
  • Full source code available / no DLL.
  • Supports from Unity 5.5 to latest Unity 6 versions.

Limitations:

  • Super Pivot doesn't let you modify the pivot point of a Mesh (because it would modify the Mesh data), but provide the convenient "Wrap into empty GameObject" feature. Super Pivot's main usage is to move and rotate pivots of empty GameObjects used as "folder".
  • Modifying the pivot of a GameObject with an Animator in the hierarchy can cause issues, because an the Animation can be relative to the pivot of the GameObject you are changing.
  • Unity doesn't allow to modify the pivot of a prefab instance.

Please rate and add a review in the Asset Store if you like it! Thanks!!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.0f1 Compatible Compatible Compatible Compatible

Support URP and HDRP

As listed on the Asset Store.