Additive Scene Manager View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
498 KB
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27
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383
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9

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Additive Scene Manager

by Ryan Zehm (opens in new tab)

4.7 / 5 · 20 ratings

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4 stars 0
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2 stars 1
1 star 1

Easy Scene Management Load, Unload, & Reload Additive Scenes Asynchronously

Price $25.00

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Last 6 months

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Price history for Additive Scene Manager, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Additive Scene Manager screenshot 1

Additive Scene Manager screenshot 1

About this asset

This tool makes scene loading, unloading, and reloading easy. It provides a set of functions that simplifies the asynchronous loading and unloading of additive scenes. Includes a custom inspector to display which scenes are loading/loaded so it’s easy to understand what is happening with Unity's SceneManager and what loading stage each scene is at.

- Easy scene loading, unloading, and reloading.

- Add scenes that will be loaded when the game starts.

- Add ‘persistent’ scenes that will not be unloaded by Unload functions.

- View all scenes which are currently loaded by Unity’s SceneManager class.

- View what loading stage each scene is at.

- Set the allowSceneActivation boolean via toggle.

- Load new scenes into the editor or at runtime.

- Bake lighting on multiple scenes simultaneously.

A demo project is included and as well as a script to utilize the SceneController functions so you can get asynchronous additive scenes working in your project without writing any code.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.