Mobile Speech Recognizer

This package lets you use speech-to-text OS engine.
On Apple devices it uses engine introduced in iOS10 - you still might target devices with iOS lower than 10 and use simple API to check if engine is supported.

Supports all major languages, such as English, German, Spanish, Dutch etc. - it detects language set in device's settings and is use it in recognition process.

Extremely simple API:
onFinalResults.AddListener(...)
SpeechRecognizer.StartRecording();

Features:
- Works on both iOS (>=10) and Android (>=3.0),
- Gives you final and partial recognition results,
- Lets you check if current device supports speech recognition with simple API: SpeechRecognizer.EngineExists(),
- Doesn't require Unity PRO,
- Easy integration

Check out docs before using: [DOCS] Support forum: [VISIT]

Disclosure: This website contains affiliate links, which means we may receive a commission if you click a link and purchase something through our website. Purchasing assets through our links won’t cost you any extra money and will help fund the hosting and development of this site.

This website is not sponsored or affiliated with Unity Technologies or its affiliates. "Unity" and "Unity Asset Store" are trademarks or registered trademarks of Unity Technologies or its affilliates in the U.S. and elsewhere.