Crystal Generator View on Asset Store (opens in new tab)

Package details

Latest version
3.7.0
Last updated
First released
Unity version
2021.2.6 or later
Package size
351.5 MB
Files
408
Favorites
106
Views in the past week
3

Price tracking

Last checked
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$10.50 on

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Crystal Generator

by Fraktalia (opens in new tab)

2 ratings, too few to average

  • Price drop

This tool allows you to create and destroy 3D crystalline structure in real-time. Perfectly suited for crystal caves or ice-related spells.

Discount -20% Previous price $25.00 Price $20.00

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Price history

Last 6 months

USD
Price history for Crystal Generator, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Crystal Generator screenshot 1

Crystal Generator screenshot 1

About this asset

Check out the free documentation here!

Join an active community on Discord

Crystalize your Game!

This asset contains a tool to generate all kinds of naturally occurring crystals. Create geodes slabs and artificial crystals. For example amethyst geodes, raw diamonds, pyrite cubes, and emerald-steps.

Create Megastructures

With the Extreme Crystal Generator, you can create structures like geodes that consist of more than 10000 individual crystals. Also, they can grow during play mode!

Destructible Megastructures

The new Crystal Generator Native allows the creation of huge crystalline structures which can also be shattered into pieces during gameplay.

Paint with crystals!

Create sculptures by painting crystals on solid surfaces with the Crystal Generator Painter. Supports 2D painting on any axis or 3D painting on any solid surface including crystals itself.

From the publisher's Asset Store listing.

Technical details

Supports burst and job system for maximum performance.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.6f1 Compatible Not listed Not listed

HD/LW Render Pipeline Information:

Crystals are procedurally generated 3D meshes that can use any material. The chosen render pipeline does not influence mesh generation. The procedurally generated 3D mesh does not care what material is assigned inside the MeshRenderer. The limitation is related to custom crystal shaders that use the standard pipeline.

As listed on the Asset Store.