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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.3.4 or later
- Package size
- 3.8 MB
- Files
- 33
- Favorites
- 10
- Views in the past week
- 2
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- Lowest recorded
- $9.99 on
YetAnother EventSystem
Price $9.99
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YetAnother EventSystem screenshot 1
About this asset
This asset helps you to organize events in your game.
Features:
- Subscribe methods as event handlers easily with annotation "[EventHandler]"
- Raise events simply by pushing them to the event system
- Event handlers are unsubscribed automatically when object is destroyed
- Unsubscribe\subscribe event handlers when object is disabled\enabled
- Manually subscribe\unsubscribe handlers by checkbox in editor
- Set event handler priority (5 levels, can be easily extended)
- 2 strategies for storing event handlers: list and default c# event
Bonus: FunctionCaller component, which allows you invoke void functions directly from editor.
Features:
- Subscribe methods as event handlers easily with annotation "[EventHandler]"
- Raise events simply by pushing them to the event system
- Event handlers are unsubscribed automatically when object is destroyed
- Unsubscribe\subscribe event handlers when object is disabled\enabled
- Manually subscribe\unsubscribe handlers by checkbox in editor
- Set event handler priority (5 levels, can be easily extended)
- 2 strategies for storing event handlers: list and default c# event
Bonus: FunctionCaller component, which allows you invoke void functions directly from editor.
From the publisher's Asset Store listing.