UI Particles View on Asset Store (opens in new tab)

Package details

Latest version
1.7
Last updated
First released
Unity version
2022.3.2 or later
Package size
1.3 MB
Files
50
Favorites
391
Views in the past week
50

Price tracking

Last checked
Tracked since
Lowest recorded
$12.50 on

Keywords

UI Particles

by Lectus Games (opens in new tab)

3.8 / 5 · 31 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 15
4 stars 7
3 stars 2
2 stars 2
1 star 5
Price $25.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for UI Particles, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

UI Particles screenshot 1

UI Particles screenshot 1

About this asset

UI Particles – it's a simple extension allows you to add particles into your UI.

UI Particles based on Unity Shuriken Particle System, you do not need change your particles. Simple add UIParticles script to your GameObjects with Shuriken Particle System, set it inside Canvas and you're done.

Supported features:

UI Particles compatible with all types of canvases:
• Screen Space - Overlay
• Screen Space - Camera
• World Space

UI Particles support depth sorting inside UI.

UI Particles supports RectMask2D and Mask components with some shader changes.

UI Particles supports stretched billboards and mesh render modes.

UI Particles compatible with mobile devices. Tested on iOS and Android.

Unsupported features:

UI Particles currently not support Shuriken Particle Render module.

For Unity versions early 5.4 not support:
-Different particle scale for each axis.
-Frame over lifetime setting replaced to custom settings in UIPartice script.

Forum thread

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.2f1 Compatible Compatible Compatible Compatible

Fully supports HDRP and URP. You may need to use your own shaders depending on features in your Custom SPR.

As listed on the Asset Store.