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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 5.3.5 or later
- Package size
- 23.2 MB
- Files
- 15
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- 14
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- 1
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RMH Vial 001
Price $4.99
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RMH Vial 001 screenshot 1
About this asset
RMH Vial 001.
A simple, yet customisable vial with liquid, and a cork stopper. The liquid height level is adjustable by scaling the Z-axis. The liquid inside the vial can have its material entirely changed based on Unity's Standard shader model, and the vial glass can have a few of its material properties changed, all allowing the vial to be modified to achieve different looks. Vial and the cork stopper share the same material.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Tris / Verts Count (taken from Blender):
Vial, 540 tris, 272 verts. 2K PNGs. Maps: Albedo, Metallic, Normal, AO
Vial Liquid, 60 tris, 32 verts.
Cork Stopper, 60 tris, 32 verts. 2K PNGs. Maps: Albedo, Metallic, Normal, AO
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.
V1.1: Fixed issue with render queue of liquid (this made the liquid texture 'pop' when moved to certain angles).
A simple, yet customisable vial with liquid, and a cork stopper. The liquid height level is adjustable by scaling the Z-axis. The liquid inside the vial can have its material entirely changed based on Unity's Standard shader model, and the vial glass can have a few of its material properties changed, all allowing the vial to be modified to achieve different looks. Vial and the cork stopper share the same material.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Tris / Verts Count (taken from Blender):
Vial, 540 tris, 272 verts. 2K PNGs. Maps: Albedo, Metallic, Normal, AO
Vial Liquid, 60 tris, 32 verts.
Cork Stopper, 60 tris, 32 verts. 2K PNGs. Maps: Albedo, Metallic, Normal, AO
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.
V1.1: Fixed issue with render queue of liquid (this made the liquid texture 'pop' when moved to certain angles).
From the publisher's Asset Store listing.