🎬 Trailer
▶️ RTG Standard Trailer
🛠️ Try It Now
RTG Standard is a powerful runtime gizmo system for Unity, built for developers who want to bring editor-level control into the runtime environment. Whether you’re crafting an in-game level editor, a creative sandbox, or a modding toolkit, RTG Standard gives you the tools to transform, customize, and command your world.
It builds on everything included in RTG Basic, and expands the system with gizmos for runtime extrusion, 2D collider manipulation, audio, camera gizmos and more.
From snapping to undo/redo — every feature is designed for clarity, speed, and full runtime control. All gizmos can be customized to suit your project’s needs.
For devs building runtime editors, modding tools, or in-game level designers — this is your foundation.
💠 Key Features
- Transform Gizmos – Move, Rotate, Scale, Box Scale and Universal (TRS) with axis snapping
- Extrude Gizmo – Drag out walls, floors, props or platforms in real time using single or double-axis extrusion
- Collider Gizmos – Supports:
- 3D: BoxCollider, SphereCollider, CapsuleCollider, CharacterController
- 2D: BoxCollider2D, CircleCollider2D, CapsuleCollider2D
- Audio Gizmos - Change reverb zones and audio source distance properties
- Light Gizmos – Adjust Directional, Point, and Spot lights with intuitive runtime handles and direction snap
- Camera Gizmo – Drag the FOV/Ortho size, edit near/far clip planes and snap direction
- Scene Gizmo – Unity-style view gizmo for fast runtime scene navigation
- Grid System – Toggleable visual grid with 3D snapping support
- Undo/Redo – Changes made with gizmos can be undone/redone instantly
- Gizmo Labels – Displays current values (angle, distance, scale) while dragging
- Gizmo Style Customization – Change colors, sizes, shapes, line thickness, and more
📬 Support
For questions, feedback, or bug reports, feel free to reach out: octamodius@yahoo.com