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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.3.5 or later
- Package size
- 63.7 MB
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- 304
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Detailed Town / City
Price $49.00
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About this asset
Video
Forum
Detailed City / Town environment pack contains variety of high quality assets including:
- Buildings
- Walls
- Traffic Lights
- Bins
- Bin Bags
- Bus Stops
- Street Signs
- Shop Signs
- Sidewalks
- Roads
- Foliage
- Pallets
- Barrels
and many more elements to support buildings for example AirCons, power boxes, chimneys with smoke VFX, fire stairs etc...
This Pack was made with Top Down view in mind, however I can be used for other game views as well...
Most (atlas) textures provided are 2048x2048 size.
Textures:
- Albedo / Diffuse
- Metallic / Gloss as alpha
- Normal Map
- Occlusion / AO
This Kit uses Linear workflow / Deferred lighting setup in Unity 5, However can be used for Forward/Gamma (Mobile). Please use Readme file in this package for additional help/guide
To get exactly the same visuals make sure, in player settings your rendering path is set to Deferred and Color Space to Linear
Forum
Detailed City / Town environment pack contains variety of high quality assets including:
- Buildings
- Walls
- Traffic Lights
- Bins
- Bin Bags
- Bus Stops
- Street Signs
- Shop Signs
- Sidewalks
- Roads
- Foliage
- Pallets
- Barrels
and many more elements to support buildings for example AirCons, power boxes, chimneys with smoke VFX, fire stairs etc...
This Pack was made with Top Down view in mind, however I can be used for other game views as well...
Most (atlas) textures provided are 2048x2048 size.
Textures:
- Albedo / Diffuse
- Metallic / Gloss as alpha
- Normal Map
- Occlusion / AO
This Kit uses Linear workflow / Deferred lighting setup in Unity 5, However can be used for Forward/Gamma (Mobile). Please use Readme file in this package for additional help/guide
To get exactly the same visuals make sure, in player settings your rendering path is set to Deferred and Color Space to Linear
From the publisher's Asset Store listing.