Advanced Foliage Shaders v.5 View on Asset Store (opens in new tab)

Package details

Latest version
5.1
Last updated
First released
Unity version
5.4.2 or later
Package size
200.8 MB
Files
396
Favorites
773
Views in the past week
30

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Advanced Foliage Shaders v.5

by forst (opens in new tab)

4.5 / 5 · 305 ratings

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5 stars 207
4 stars 57
3 stars 26
2 stars 5
1 star 10
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Price history

Last 6 months

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Price history for Advanced Foliage Shaders v.5, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Advanced Foliage Shaders v.5 screenshot 1

Advanced Foliage Shaders v.5 screenshot 1

About this asset

Place grass and foliage just everywhere in your game – be it on top of the terrain or any arbitrary mesh – and take advantage of procedural bending and physically based shading.
Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)
Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees.
Lighting is physically based driven by Unity's BRDF and supports deferred translucency.
The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
Documentation | Official Thread
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Foliage Shaders
• Physically based shading including translucency
• Fully deferred rendering support
• Instancing
• Procedural wind animations and touch bending
• Support for GI, non directional, directional and specular directional lightmaps
• Physically based wetness
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Grass Shaders
• Procedural wind animations
• Slope aware lighting and translucency
• Full deferred rendering support
• SH ambient lighting and GI
• Lightmapping
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Tree Creator Shaders
• Physically based shading including translucency
• Full deferred rendering support
• Instancing
• Improved bending
• Smooth fading towards billboards including faded wind animations and lighting
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Billboard Shaders
• Camera aligned billboards
• SH ambient lighting
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Compatibility
AFS ships with its own deferred lighting shader based on Lux, but it also supports Alloy's and UBER's deferred lighting.
Read more

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.23f1 Compatible Not listed Not listed

As listed on the Asset Store.