Colormap Ultra Terrain Shader 4.0

The Colormap Ultra Terrain Shader has been written with visual fidelity, ease of use and performance in mind.

Features
• Built in render pipeline only
• Unity 2018.3+ support
• Instancing support for the Parallax and Tessellation shader
• Up to 8 PBS detail textures sets within a single pass
• Height based blending
• Color Map support to add much more variety to the terrain texturing
• Multi UV Mixing and Perlin Noise to reduce tiling artifacts
• Dynamic Weather to add procedural snow, water and wetness
• Painted Terrain Holes, Snow and Wetness Masks, Puddles and Streams
• Enhanced Parallax Mapping or Tessellation

Requirements
The shaders need DX11 or OpenGLCore – WebGL is not supported.

Documentation / Forum Thread