Object Edges 2D View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
5.0.0 or later
Package size
823 KB
Files
38
Favorites
48
Views in the past week
2

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Object Edges 2D

by Cyborg Assets (opens in new tab)

2 ratings, too few to average

Price $4.99

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Price history

Last 6 months

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Price history for Object Edges 2D, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Object Edges 2D screenshot 1

Object Edges 2D screenshot 1

About this asset

Move By Pivots 2D

It allows you to move 2d objects without worrying about scale , sprite pivot , collider size or offset using a single line of code.

Example 1

place the player at the start of the level using a single line of code: 
player.MoveBottomLeft ( ground.GetTopLeft () )

Example 2

- move the player using his foot (for exact placement) and move all the player game object with the foot.

leftFoot.MoveBottomLeft(targetPosition ,PlayerGameObject);

Supported Types

it supports:

- Sprite Renderer

- Box Collider 2D

- Circle Collider 2D

It's great for

- moving new objects to their start position 

- creating random levels 

- performing many 2D operations

Pivots list

you can move & get any 2D game object pivot in world position :
-- Top
-- Top Right
-- Right
-- Bottom Right
-- Bottom Center
-- Bottom Left
-- Left
-- Top Left
-- Center

Advice

when creating levels using unity physics, a character box collider 2d that moves over a group of box colliders 2d gets stuck , use a proper character controller)

Notes

1. the asset ignores rotation
    (assumes objects are not rotated) 
2. supported unity types
- Sprite Renderer
- Box Collider 2D
- Circle Collider 2D 
3. you don't have to import any thing, it directly add the methods to the supported unity types.
- for example, simply call
myBoxCollider.MoveBottomleft(targetPoint)
4. all Move Methods can take an optional top parent parameter
- for example: if you need to move the whole car using it's back wheel
- or move a player using his left foot 
backWheel.MoveBottomLeft( targetPoint , carParentGameObject)

5. all Move methods return the distance they moved as vector3

6. you can get the scaled collider or sprite size using
circleCollider.GetSizeScaled();

7. supports unity 5

8. assets are moved using their transform.position , if you want support for movement using rigidbody2D.MovePosition(), let us know with an email. 
9. it works perfectly with any game object pivot, sprite pivot, any scale , any collider size or offset.

10. source code available ( with documented code )

11. online documentation
- for any requests , player maker support, or suggestions, contact us using
[email protected]

Loved it ? then you will love:
- Camera Edges : get & move any camera edge with a single line of code
- Directional Zoom : easily & smoothly zoom the camera in a single direction (example: zoom out showing more sky but not more ground)

From the publisher's Asset Store listing.