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Package details
- Latest version
- 5.0.16
- Last updated
- First released
- Unity version
- 5.6.0 or later
- Package size
- 92.0 MB
- Files
- 45
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Keywords
RealToon (Pro Anime/Toon Shader)
An Pro/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Other Stylized look are also possible. (For Games, Film/Animations & Illustrations/Arts)
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Last 6 months
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RealToon (Pro Anime/Toon Shader) screenshot 1
About this asset
An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.
Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.
Supported Rendering Path:
*Forward (Built-In/BiRP, URP, and HDRP)
*Forward+ / Forward Plus (URP)
*Deferred (URP and HDRP)
*Deferred+ / Deferred Plus (URP)
Supported Unity Versions:
Unity 5, 2017, 2018, 2019, 2020 to 2023, 6 and Future/Next Generation Unity.
=================================
- The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing and the first fully support Forward+ Rendering path (URP), Deferred Rendering and and APV (Adaptive Probe Volume).
- Anime/Toon/Stylized/Cel shading shader.
- For Games, Film/Animations & Illustrations/Arts.
- Supports all Unity version and future versions.
- It also supports Unity 6 and Future/Next Generation Unity.
- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is Fully Multi-Lighting and can also be Unlit.
=================================
Features:
- Perspective Adjustment:
*This will adjust the perspective of your object from default 3D to 2D Toon/Anime.
- Smear Effect:
*Trail lines or Line noise effect when an object move fast, like the Anime/Toon.
- SDF Mode:
*SDF shadow, for character faces and other usage and it supports all lights
(Point,Spot,Directional & Area lights)
- Smooth Object Normal:
*Smooth object normal for better or clean shading.
- Self Shadow:
*(Adjust size/threshold and hardness without using any texture map.)
- Normal Map:
*(For more details or override object's normal.)
- FReflection:
*(Use images/textures as reflection.)
*(Can also adjust the size and position.)
*(This is not a matcap style reflection or cubemap.)
- Outline:
*(Can change the Color and Width.)
*(With noise/distort outline for sketch style outline and dynamic.)
*(You can choose to use outline or without outline "for less drawcalls".)
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(Can choose to follow light position & object rotation.)
- ShadowT (Texture):
*(Gradient or Flat based shadow/shade.)
- Refraction:
*Anime/cartoon style glass, ice, liquid, etc.
- Reduce Shadow:
*Reduce real-time shadow of an object - material without affecting other parts of an object.
- Screen Space Rim Light:
*Screen space type rim light for more better rim light.
- On Object Screen Space Outline:
*Screen space outline on the shader object.
- DeNorSob Outline:
*A screen space outline, Depth-Normal and Sobel.
- RealToon Shader Cache (Tool):
*Managing RealToon Shaders compiled cache.
[More other features]
- Supports Forward/Forward+ and Deferred Rendering Paths.
- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
- The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).
- Includes effects/post-processing like sobel outline, screen space outline and more.
- Fade Transparency with outline and transparent affects shadow.
- Includes RealToon (Lite Version) shaders for mobile or lite type games.
- Includes RealToon (Tessellation Version) shaders.
- RealToon URP and HDRP are SRP Batcher compatible.
- Unity Surface Cache GI (URP) (Unity 6.7 to Later)
- Unity Screen Space Reflection (URP and HDRP)
- Refraction (URP and HDRP)
- Eye Parallax Refraction (URP and HDRP)
- Tessellation (Built-In RP and URP)
- Anisotropic Highlight (URP and HDRP)
- Lightmap Support (RealToon Built-In/BiRP and RealToon URP)
- DOTS | Hybrid Renderer (URP and HDRP)
- Linear Blend Skinning/Compute Deformation (Currently URP)
- Recursive Rendering is support. (HDRP)
- Unity Ambient Occlusion Support (HDRP and URP)
- Unity Decals Support (URP & HDRP 14 to Later)
- APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)
- Near Fade Dithering (URP and HDRP)
- GPU Resident Drawer support (URP 16 & HDRP 16 to Later)
- Near Fade Dithering (URP and HDRP)
- Triplanar (URP and HDRP)
- VRC Light Volumes support (VRChat)
- The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing: (Reflection, Global Illumination, Shadows)
- Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)
- Includes RealToon (URP Version)
(Unity 2020.3.0 to latest unity version with URP 10 or latest.)
- Includes RealToon (HDRP Version)
(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)
*More...
=================================
Other
- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.
- Fully color shadow and maintain light falloff.
- Fog affect outline.
- Can use it with or without Real-Time Shadow.
- Receive GI with flat/smooth shade & skylight/environment Light.
- Do baked/real-time reflection.
- Can use patterned textures for manga/comics like shadow.
=================================
- You can use this in creating Anime/Cartoon film & Illustrations/arts.
- You can use this on your Character made in VRoid
- You can use this in making VTuber works with or without real-time shadows.
- VRChat, Warudo and other games are supported.
- Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file.
- Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.
(For Games, Film/Animation, Illustration/Art & Real-Time Performance/Live-Stage Performance use.)
=================================
- More features to come so be sure to check my social network/media.
Demo #1 (On Character Use & Lights) [Web Browser View]
Demo #2 (On Scene Gameplay) (PC/Mac and Linux Builds)
Image Render Gallery (Still Image)
Forum
From the publisher's Asset Store listing.
Technical details
Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.
Supported Rendering Path:
*Forward (Built-In/BiRP, URP, and HDRP)
*Forward+ (URP)
*Deferred (URP and HDRP)
*Deferred+ (URP)
Supported Unity Version:
Unity 5, 2017, 2018, 2019, 2020 to 2023, 6 and Future/Next Generation Unity.
Others
*Use it in Games, Film/Animation, Illustration/Art, Real-Time Performance/Live-Stage Performance and other purpose.
*Can be used in VR Chat, Warudo and other Virtual/Metaverse that supports custom shader.
*Multi-Lighting and Unlit.
*Supports DXR/RayTracing [Shadow, Reflection, GI] (Only HDRP).
*Supports all lights [Point, Spot, Arealights and others].
*Included shader swapper tool, swap from Unity/VRM Shaders to RealToon Shader.
*Supports older unity versions to current new unity versions.
*Vroid Models (VRM) are supported too.
*Supports Unity DOTS and GPU Resident Drawer.
*Screen Space Outline/Post-Processing Outline included,
named "DeNorSob Outline" / "Depth-Normals Sobel Outline"
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.0f1 | Compatible | Compatible | Compatible |
| 2023.1.0f1 | Compatible | Compatible | Compatible |
| 2022.3.0f1 | Compatible | Compatible | Compatible |
| 2021.3.20f1 | Compatible | Compatible | Compatible |
| 2020.3.45f1 | Compatible | Compatible | Compatible |
| 2019.4.0f1 | Compatible | Compatible | Compatible |
=======================
- Built-In/BiRP [Unity 5 to Unity Latest Version]
- URP [Unity 2020.3 to Unity Latest Version] [URP v10 to Latest Version]
- HDRP [Unity 2020 to Unity Latest Version] [HDRP v10 to Latest Version]
=======================
- Forward (Built-In/BiRP, URP, and HDRP)
- Forward+ (URP)
- Deferred (URP and HDRP)
- Deferred+ (URP)
=======================
As listed on the Asset Store.