Shader-Independent Glow View on Asset Store (opens in new tab)

Package details

Latest version
1.1b
Last updated
First released
Unity version
5.5.0 or later
Package size
22.2 MB
Files
57
Favorites
405
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Shader-Independent Glow

by CatsPawsGames (opens in new tab)

4.6 / 5 · 13 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 11
4 stars 0
3 stars 1
2 stars 1
1 star 0
Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Shader-Independent Glow, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Shader-Independent Glow screenshot 1

Shader-Independent Glow screenshot 1

About this asset

Shader-independent glow provides a simple way to add per-object glow(bloom) to your project without using third-party shaders.
This comes in handy when you already use shaders with additional functionality and you need to add glow on top of that.
Features:
- Glow maps support.
- Several options for fine-tuning glow look.
- Per-object and per-material glow options.
- Optional negative(substractive) glow
- Works on forward and deferred rendering pipelines, perspective and orthogonal cameras, gamma and linear colorspaces.
- VR support (deferred rendering only)
- Completely shader-independent (glow is enabled by separate components, without touching your materials).
Please read manual chapter on layer optimization to avoid unnecessary performance drops.
Manual
Unity Forums support thread
Note that this product was created mainly with desktops in mind. It will work on mobile platforms, but additional drawcalls and blit calls it incurs means that you will be limited in amount of glowing objects due to performance considerations.
Showcase screenshots were taken using 3rd party environment models that are not included in the package. Package contains separate demo-scene with simple assets.
You can send bug reports and suggestions to support email (available in my publisher's profile).

From the publisher's Asset Store listing.