Dracolich - The Bone Dragon Animated Creature View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
5.3.4 or later
Package size
26.1 MB
Files
11
Favorites
45
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$8.49 on

Dracolich - The Bone Dragon Animated Creature

by Kornica3D (opens in new tab)

1 rating, too few to average

Price $9.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Dracolich - The Bone Dragon Animated Creature, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Dracolich - The Bone Dragon Animated Creature screenshot 1

Dracolich - The Bone Dragon Animated Creature screenshot 1

About this asset

Introducing Dracolich The Bone Dragon,
We hope you will enjoy our character
and use it in your projects.
BASIC INFORMATION:
Fully animated 3d model of a Bone Dragon
with textures and normal map.
Prefab with Animation controller included
Model info:
22880 Tris
43032 Verts
Here is a list of animations (13):
0) 000-009 - model_pose
1) 010-120 - idle (cycle)
2) 130-155 - fly_up
3) 160-190 - fly (cycle)
4) 200-270 - land
5) 270-310 - defend
6) 320-360 - hurt
7) 370-410 - die
8) 410-420 - dead (cycle)
9) 430-465 - attack_basic (bte)
10) 470-525 - ability_magic (fireball)
11) 535-630 - ability_special (fire breath)
12) 640-735 - win
13) 740-756 - lose
14) 756-800 - lose_idle (cycle)
For questions send an email to:
[email protected]
USAGE:
1) Import package to your unity project
2) Drag Dracolich Prefab into your viewport window
3) Character comes with Animation controller which animates its Idle Animation as a default state
4) You can use your scripts or game logic to animate the character
5) For setting up your animations keep in mind:
* IDLE state is meant to be characters default state before noticing the player
* you can animate all attacks, gethit animation, die animation etc from it...
IDLE is meant to be a default state from which your character will go into other animations
* DIE animation automatically transitions into DEAD animation
* locomotion and idle animations are looped
* Character has a fly cycle which should begin with transition from fly-up and then end with land. (You might need to adjust characters Y position accordingly with your scripts)
If you have any questions email
[email protected]

From the publisher's Asset Store listing.