Fantasy Horde - Skeletons View on Asset Store (opens in new tab)

Package details

Latest version
1.6.3
Last updated
First released
Unity version
3.5.6 or later
Package size
99.4 MB
Files
67
Favorites
265
Views in the past week
39

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$29.90 on

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Fantasy Horde - Skeletons

by Polygonmaker (opens in new tab)

4.3 / 5 · 9 ratings

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5 stars 5
4 stars 2
3 stars 2
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Discount -47% Previous price $94.99 Price $49.99

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Price history

Last 6 months

USD
Price history for Fantasy Horde - Skeletons, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Fantasy Horde - Skeletons screenshot 1

Fantasy Horde - Skeletons screenshot 1

About this asset

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FANTASY HORDE SERIES:

Highly optimized for mobile use or to create massive Hordes in your games!

It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.

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Skeleton Horde ready to use in your project!

With this package you will get for free:

Polygonmaker Shaders

Undead Animations

Warrior's Animations

Each model has low polygon count and optimized textures.

Three LOD levels on body and accessories. Average Polycount:

LOD0: 12K tris

LOD1: 7K tris

LOD2: 3K tris

Very detailed 2K PBR textures on these fully rigged characters with 73 animations. (Weapons don´t include normal maps)

There are 5 different body and accessories textures, 1 weapons texture atlas, 2 shields textures and 3 coat textures.

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance

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URP and HDRP:

Polygonmaker packages work with URP and HDRP.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”

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MOBILE USE:

Mesh

Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.

Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

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From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.29f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.