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Package details
- Latest version
- 2025.0.1
- Last updated
- First released
- Unity version
- 6000.0.30 or later
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- 52.4 MB
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Keywords
Action Adventure SD Motion Pack - Haon SD (new Version)
This asset is SD Unity-chan's Derivative "Haon SD series". You can create a third person adventure action game with SD Character.
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Price history
Last 6 months
USDAsset preview
1 / 15
Action Adventure SD Motion Pack - Haon SD (new Version) screenshot 1
About this asset
Purchasers of previous versions can purchase this package at no additional cost.
--------------------------
FAQ and Guide : https://haonstore.notion.site
This asset is SD Unity-chan's Derivative "Haon SD series".
This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.
The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.
▶ SD Haon Custom Bundle (Trial Package)
This package uses the shader and spring system provided by Unity Technology Japan.
Unity Toon Shader (essential!)
▶ Motion List
RootMotion & In-place motion
- All anim 177
attackA_1
attackA_1_hold
attackA_1_ToStandC
attackA_2
attackA_2_hold
attackA_2_ToStandC
CarryHeadUp_Lift
CarryHeadUp_Stand@loop
CarryHeadUp_throw
CarryHeadUp_Unload
CarryHeadUp_Walk@loop
CarryHeadUp_Run@loop
CarryHeadUp_Jump_StandToUp
CarryHeadUp_Jump_Up@loop
CarryHeadUp_Jump_Down@loop
CarryHeadUp_Jump_Landing
CarryHeadUp_Jump_LandToStandC
CarryHeadUp_Jump_Fly@loop
CarryHeadUp_Freefall@loop
CarryHeadUp_Jump
CarryHandOn_Lift
CarryHandOn_Stand@loop
CarryHandOn_throw
CarryHandOn_Unload
CarryHandOn_Walk@loop
CarryHandOn_Run@loop
CarryHandOn_Jump_StandToUp
CarryHandOn_Jump_Up@loop
CarryHandOn_Jump_Down@loop
CarryHandOn_Jump_Landing
CarryHandOn_Jump_LandToStandC
CarryHandOn_Jump_Fly@loop
CarryHandOn_Freefall@loop
CarryHandOn_Jump
Climb_up
Climb_Jump
ClimbLedge
Climb_hold@loop
Climbing@loop
Climb_Landing
Climb_mount
Climb_Jump_Right
Climb_Jump_Left
Climb_Jump_FloorUp
Climb_Jump_FloorDown
Climb_Move_Right
Climb_Move_Right_inplace
Climb_Move_Left
Climb_Move_Left_inplace
ClimbLedge_DownTo_Ledge root
ClimbLedge_Hold@loop root
ClimbLedge_UpToStand root
ClimbLedge_DownTo_Ledge inplace
ClimbLedge_Hold@loop root
ClimbLedge_UpToStand root
ClimbLedge_Move_Right root
ClimbLedge_Move_Right inplace
ClimbLedge_Move_Left root
ClimbLedge_Move_Left inplace
Create(StandC)@loop
Crawling_Start
Crawling_Hold@loop
Crawling_ToStandC
Crawling_Crawling@loop Inplace
Crawling_Crawling@loop root
Crawling_Rotate Inplace
Crawling_Rotate_Right root
Crawling_Rotate_Left root
Damaged_ToBack
Damaged_ToFont
Damaged_FallDown_ToFront
Damaged_FallDown_ToBack
Damaged_Shoved_ToFront
Damaged_Shoved_ToBack
Dash_Front@loop
Dash_FrontLeft@loop
Dash_FrontRight@loop
Dash_ToStandC_Slide@loop
Dash_ToStandC
Die
Emotion_Clap(StandC)@loop
Emotion_Fail
Emotion_O
Emotion_Victory
Emotion_X
Freefall_FootDown@loop
Freefall_HeadDown@loop
Freefall_BackDown
Freefall_FrontDown
GroundDive_Sliding_Start
GroundDive_Sliding_Jiggle@loop
GroundDive_Sliding@loop
GroundDive_Sliding_ToStand
GroundDive_Bonk
GroundDive_Bonk_ToStand
GroundDive_Bonk_extraDizzyhead
GroundDive_Bonk_ToDie
GroundDive
GroundDive_Bonk
HandStand_Hold@loop
HandStand_Jump inplace
HandStand_Jump root
HandStand_Start_FromStand
HandStand_To_Stand
Jump_AirAttack
Jump_AirAttack_Start
Jump_AirAttack_End
Jump_AirAttack_Hold
Jump_DownAttack_Tumbling
Jump_DownAttack_Down@loop
Jump_DownAttack_Land
Jump_DownAttack_toStandC
Jump_Small@root
Jump_Medium@root
Jump_Big@root
Jump_ToStandC
Jump_StandtoUp
Jump_Up@loop
Jump_UptoDown
Jump_Down@loop
Jump_Landing
Jump_LandtoStandC
Jump_FlytoDown
Jump_Fly@loop
Jump_UpCharge@loop
Jump_StandToUp
Jump_Up-Big@loop
Jump_Down-Big@loop
Jump_Fly-Big@loop
Jump_Somersault
Jump_Somersault_1of2
Jump_Somersault_2of2
Jump_Somersault@loop
Jump_LandingFail
Jump_LandingFail_extraDizzyhead
Jump_LandingFail_ToStandC
Jump_LandingFail_extraHippain
Jump_LandingFail_ToDie
KnockdownToBack_start
KnockdownToBack_down
KnockdownToBack_downHold@loop
KnockdownToBack_ToStandC
KnockdownToBack_air@loop
KnockdownToBack_Die
KnockdownToFront_start
KnockdownToFront_down
KnockdownToFront_downHold@loop
KnockdownToFront_ToStandC
KnockdownToFront_air@loop
KnockdownToFront_Die
Object_Pusing@loop
Object_Pulling@loop
RunToStand
Search_Start
Search_@loop
Search_ToStandC
Search(StandC)_Set
SilentWalk_PanLeft@loop
SilentWalk_PanRight@loop
SilentWalk_stand@loop
SilentWalk_Walk@loop
Slide_ToSlide
Slide_Slide@loop
Slide_SlideToStandC
Slide_TumblingToRun
Squat_Squat
Squat_Hold@loop
Squat_Idle
Squat_ToStandC
SideStep_Hold@loop
SideStep_TurnToHold
SideStep_LeftMove
SideStep_RightMove
standC@loop
StandC_NoFacial@loop
Version without facial key data.
StandC_Tired@loop
VictoryPose_UTCStyle
VictoryPose_UTCStyle_Hold@loop
VictoryPose_UTCStyleSpin
VictoryPose_UTCStyleSpin_Hold@loop
Crawling
Damaged_FallDown
Damaged_Shoved
Dash_ToStandC
Freefall
HandStand
SideStep
VictoryPose_UTCStyle
© Unity Technologies Japan/UCL © Haon
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
| 6000.0.30f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.