GAM Survival Horror Audio Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
5.3.3 or later
Package size
216.9 MB
Files
340
Favorites
18
Views in the past week
4

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GAM Survival Horror Audio Pack

by Baranger-Holsnyder (opens in new tab)

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Price $30.00

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Price history

Last 6 months

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Price history for GAM Survival Horror Audio Pack, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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GAM Survival Horror Audio Pack screenshot 1

GAM Survival Horror Audio Pack screenshot 1

About this asset

This audio pack contains close to 200 sounds and 3 dynamic musics, designed to be the core of your survival-horror game soundtrack.
From rain to zombies, everything you need to bring your survival-horror to life or at least undeath !

The music and the SFX are part of a student project by two students from the MAAAV, Master’s degree, specialized in music for the screen (http://maaav.free.fr/). Credit goes to Damien Dumenieu and Théo Perek.

The GAMSwitch from our Global Audio Manager 1.1 is provided to allow full audio integration and to get your creative juices flowing. Following is the drescription from the GAMSwitch:
The fundamental tool of the sound designer.
Feature-packed Audio Switch from the Global Audio Manager Production Pack.
Documentation may be found here
And a demo project may be found here. Note: the demo is made for the full GAM Production Pack, therefore some functionalities will be unavailable.
Seamless integration within Unity 5.2.
Inspired by sound designer tools in game audio, as popularized by engines such as Wwise or FMOD.
Full handling of audio playback for extended Sound Design possibilities :
- Weighted random selection of an AudioClip in a list.
- Randomized pitch with ranges in semitones.
- Randomized pans with multiple ranges.
- Randomized delays between clips.
- Presets for common audio types (SFX, Background audio, UI, etc).
- Presets for functional 2D/3D sound.
- Possibility of fade in/out when playing the Switch, or in-between AudioClips.
- Loop Policy : One shot, Repeat or Exclude the last AudioClip.
- Full handling of the AudioSource with seamless transitions between successive AudioClips.
- Collision and Trigger handling.
- Choose which objects are allowed to collide with/trigger the Switch.

From the publisher's Asset Store listing.