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Package details
- Latest version
- 1.3.1
- Last updated
- First released
- Unity version
- 5.6.0 or later
- Package size
- 447 KB
- Files
- 64
- Favorites
- 945
- Views in the past week
- 32
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- $7.50 on
Keywords
Behavior Designer - Tactical Pack
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Last 6 months
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Behavior Designer - Tactical Pack screenshot 1
About this asset
Requires Behavior Designer (link)
Behavior Designer - Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity's NavMesh or the A* Pathfinding Project.
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
Web Demo | Documentation | Unity Forum
The following tasks are included:
- Attack
- Charge
- Marching Fire
- Flank
- Ambush
- Shoot and Scoot
- Leapfrog
- Surround
- Defend
- Hold
- Retreat
- Request Reinforcements
- Reinforcements Response
From the publisher's Asset Store listing.