Mesh Slicer

- Synchronous/Asynchronous cut;
- Cut meshes with several meshes and colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
- Skinned mesh support
- Easy to extend;
- Very fast algorithm (just take a look at reviews);
- Smart optimization. So after the cut you will not see any redundant triangles or vertex due to cut;
- Android/iOS/VR supported;
- Cut by plane;
- Cut by knife (examples).

The game that uses this asset (android): BeSlicer


You can try it for free here. This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.

Disclosure: This website contains affiliate links, which means we may receive a commission if you click a link and purchase something through our website. Purchasing assets through our links won’t cost you any extra money and will help fund the hosting and development of this site.

This website is not sponsored or affiliated with Unity Technologies or its affiliates. "Unity" and "Unity Asset Store" are trademarks or registered trademarks of Unity Technologies or its affilliates in the U.S. and elsewhere.