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- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 5.0.2 or later
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- 79.3 MB
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Medieval Buildings Kit
Price $20.00
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About this asset
Description:
colliders. For optimization purposes the
models use two 2048x2048 texture atlases
that combine all the textures together. The
polygon count ranges from 12 to 5490 per
model. The whole kit can use only two
materials, one for houses and one for the
castle, walls, and church.
This allows the kit to be really lightweight.
Additionally, there are more
materials available, just in case you want
to add more variations to your scene. All
materials use the Unity 5 standard shader.
WHAT YOU WILL GET:
-70 ready to use prefabs, complete with colliders.
-11 Texture Atlases 2048x2048 (Albedo,
Normal Map, Height Map, Occlusion, Emission).
-6 standard shader materials.
-Mecanim animations for signs, lamps,
portcullis.
-A script that opens/closes the gate's
portcullis.
-A demo scene.
The Medieval Buildings Kit is a modular
package that provides every low poly model
that you will need in order to construct a
medieval town-city outdoor environment.
The kit provides prefabs to construct
Castles, Walls, Castle Gates, Houses,
Chapels-Churches-Cathedrals. Moreover,
the package offers props that will populate your scene with fountains, barrels, carts,
shelters, signs, fences, lamps. Some of
these props include mecanim animations,
like the signs, the lamps, and the portcullis.
colliders. For optimization purposes the
models use two 2048x2048 texture atlases
that combine all the textures together. The
polygon count ranges from 12 to 5490 per
model. The whole kit can use only two
materials, one for houses and one for the
castle, walls, and church.
This allows the kit to be really lightweight.
Additionally, there are more
materials available, just in case you want
to add more variations to your scene. All
materials use the Unity 5 standard shader.
WHAT YOU WILL GET:
-70 ready to use prefabs, complete with colliders.
-11 Texture Atlases 2048x2048 (Albedo,
Normal Map, Height Map, Occlusion, Emission).
-6 standard shader materials.
-Mecanim animations for signs, lamps,
portcullis.
-A script that opens/closes the gate's
portcullis.
-A demo scene.
From the publisher's Asset Store listing.