Hex Medieval-Fantasy Locations View on Asset Store (opens in new tab)

Package details

Latest version
1.3.4
Last updated
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Unity version
2021.3.32 or later
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33.8 MB
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Hex Medieval-Fantasy Locations

by David Baumgart (opens in new tab)

4.9 / 5 · 35 ratings

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This set of lovingly hand-painted medieval fantasy hex tiles provides an evocative landscape upon which to build an RPG campaign, a video game overworld, a strategy map, or boardgame-like experience.

Price $16.00

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Price history

Last 6 months

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Price history for Hex Medieval-Fantasy Locations, 6 months Current $16.00; lowest $16.00; highest $16.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Hex Medieval-Fantasy Locations screenshot 1

Hex Medieval-Fantasy Locations screenshot 1

About this asset

Every pixel of this asset set was hand drawn by myself, personally, so there is no risk to you of copyright infringement. Additionally, you get the satisfaction of supporting a real, live working artist!

Includes hexagonal fantasy terrain tiles that fit into 256x256px cells and a large collection of transparent-background decoration sprites to allow cut & paste customization. Over 120 hex tiles are provided, including a set of basic terrain and 60 locations placed on different terrain biomes, some with multiple variations: burned vs. ripe fields of crops, castles with variously colored roofs, different arrangements of houses in villages, mountain mines, strongholds built from wood and stone, clusters of trees, caves, and more!

(Note: This package also includes a basic set of terrain tiles with no variations; for variations on base terrain check out my "Hex Basic Set: Painted 2D Terrain" package.)

  • expands upon my basic terrain assets for those interested in making medieval-fantasy themed games
  • 125 hex tiles (over 63 unique location types, some on different terrain types, some with multiple variations)
  • painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behind
  • includes 143 road tiles for all possible permutations of hex grid roads (some of single variation, some of two)
  • includes 235 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)

Location types included:

  • farmland (with burned versions); also includes silo, barn versions
  • villages; includes wood, thatched-roof, and burnt-down versions
  • many castle & stronghold variations, some ruined; some built of stone, some of wood
  • pyramids & desert ruins
  • oasis
  • graveyard
  • marketplace
  • church
  • windmill
  • smithy
  • inn
  • forester's cabin
  • walled city
  • mines, caves, gated dwarven mine
  • stonehenge
  • temple & ruined temple
  • halfling village
  • necromancer's tower
  • lava-filled cave
  • elven lodge

From the publisher's Asset Store listing.

Technical details

You are provided with transparent-background png files of all the hexes drawn to fit within a cell size of 256x256 px. The images themselves are 256x384 pixels so that mountains and castles can draw overtop of tiles behind them.

If you want bigger tiles, you can use an algorithmic upscaler to get good results.

An example scene is provided which shows you one way you can set your project up.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.32f1 Compatible Compatible Compatible Compatible

The key assets of this package are transparent-background PNG files which should work with pretty much anything. An example scene made using Unity's Tilemap system is included.

As listed on the Asset Store.