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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.3.6 or later
- Package size
- 77 KB
- Files
- 14
- Favorites
- 101
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $30.00 on
Keywords
Super Sensor
Price $30.00
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Price history
Last 6 months
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Super Sensor screenshot 1
About this asset
Use any device supported sensor in a really easy way.
Online documentation | Forum thread
Supported Platforms
★Android platform. It doesn't require any "AndroidManifest.xml" changes.
Features
★Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get Sensor info (vendor, version...).
★Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
★You can get a list of device supported sensors. Full object oriented API.
★C# Source code included.
★Documentation available.
★Easy integration to your Unity project.
★Well organized and structured code.
★Event based. Example: OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
★Examples available. Includes an example to test the full API.
Online documentation | Forum thread
Supported Platforms
★Android platform. It doesn't require any "AndroidManifest.xml" changes.
Features
★Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get Sensor info (vendor, version...).
★Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
★You can get a list of device supported sensors. Full object oriented API.
★C# Source code included.
★Documentation available.
★Easy integration to your Unity project.
★Well organized and structured code.
★Event based. Example: OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
★Examples available. Includes an example to test the full API.
From the publisher's Asset Store listing.