Power Grid Inventory - Lite View on Asset Store (opens in new tab)

Package details

Latest version
1.7.2
Last updated
First released
Unity version
5.5.1 or later
Package size
5.1 MB
Files
205
Favorites
141
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Power Grid Inventory - Lite

by James Clark (opens in new tab)

3.7 / 5 · 12 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 6
4 stars 1
3 stars 2
2 stars 1
1 star 2
  • Price drop
Discount -100% Previous price $10.00 Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Power Grid Inventory - Lite, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Power Grid Inventory - Lite screenshot 1

Power Grid Inventory - Lite screenshot 1

About this asset

Power Grid Inventory - Lite is a simple yet powerful grid-based inventory system that is highly customizable for your games. This is the Lite version for projects on a tight budget.
Upgrade to the full version to gain access to advanced features like save/load, a built-in xml serializer, and item socketing.
Docs
Support Thread

• Intuitive Drag-and-Drop grid interface.
• 'Equipment' slots. Grid is not necessary.
• Item swapping.
• Rotatable Multi-cell items.
• Easy inventory-to-inventory transfer.
• Stacking, and Nestable inventories.
• Highly customizable look. Integrates easily into any uGUI-based system.
• Supports Sprites and Meshes for icons.
• Separated view and model makes networking and saving/loading inventories a breeze.
• Extensive inventory events that can be used to trigger important game actions.
• It's a snap to write extensions that: Filter items that can be equipped, Provide crafting functionality, Fill multiple slots with a single item (think two-handed weapons) and much more!
• Works identically for WebPlayer, Standalone, and Mobile platforms.
• Best of all - It does not dictate how your game should store, generate, or create items, inventories, or menus.

From the publisher's Asset Store listing.