Tile Medieval-Fantasy Locations View on Asset Store (opens in new tab)

Package details

Latest version
1.3.4
Last updated
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Unity version
2021.3.32 or later
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34.5 MB
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Tile Medieval-Fantasy Locations

by David Baumgart (opens in new tab)

5.0 / 5 · 10 ratings

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This is a set of medieval-fantasy themed square 2D map tiles drawn in a rich and evocative digital painted style. Use these tiles to build maps for adventurers to explore and empires to rule!

Price $16.00

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Price history

Last 6 months

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Price history for Tile Medieval-Fantasy Locations, 6 months Current $16.00; lowest $16.00; highest $16.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Tile Medieval-Fantasy Locations screenshot 1

Tile Medieval-Fantasy Locations screenshot 1

About this asset

This is a set of lovingly hand-painted 2D medieval/fantasy square location tiles provides an evocative landscape upon which to build an RPG campaign, a video game overworld, a strategy map, or boardgame-like experience. Every pixel of this asset set was hand drawn by myself, personally, so there is no risk to you of copyright infringement. Additionally, you get the satisfaction of supporting a working artist.

(This set contains single variations of most of the land types I've drawn, so you're good to go with just this pack, but I do recommend purchasing my "Tile Basic Set" if you plan to make extensive landscapes.)

Overview

  • expands upon my basic terrain assets for those interested in making medieval-fantasy themed games
  • 125 tiles (over 63 unique location types, some on different terrain types, some with multiple variations)
  • painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behind 
  • can be used in a square grid or staggered faux-hex style grid 
  • includes 44 road tiles (16 direction types with 2-4 variations per type)
  • includes 228 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)

Location types included

  • farmland (with burned versions); also includes silo, barn versions
  • villages; includes wood, thatched-roof, and burnt-down versions
  • many castle & stronghold variations, some ruined; some built of stone, some of wood
  • pyramids & desert ruins
  • oasis
  • graveyard
  • marketplace
  • church
  • windmill
  • smithy
  • inn
  • forester's cabin
  • walled city
  • mines, caves, gated dwarven mine
  • stonehenge
  • temple & ruined temple
  • halfling village
  • necromancer's tower
  • lava-filled cave
  • elven lodge
  • ... and many more

From the publisher's Asset Store listing.

Technical details

You are provided with transparent-background png files of all the tiles drawn on a base grid of 256x256 px. The images themselves are 256x384 pixels so that mountains and castles can draw overtop of tiles behind them.

If you want bigger tiles, you can use an algorithmic upscaler to get good results.

An example scene is provided which shows you one way you can set your project up.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.32f1 Compatible Compatible Compatible Compatible

The key assets of this package are transparent-background PNG files which should work with pretty much anything. An example scene made using Unity's Tilemap system is included.

As listed on the Asset Store.