Projection shaders View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.35 or later
Package size
426.1 MB
Files
63
Favorites
34
Views in the past week
6

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Projection shaders

by Attack Potato (opens in new tab)

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Project textures on to your mesh, no UVs required. Works in local or world space with any static mesh by projecting your supplied texture either directly radially on the mesh from any angle.

Price $35.00

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Price history

Last 6 months

USD
Price history for Projection shaders, 6 months Current $35.00; lowest $35.00; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Projection shaders screenshot 1

Projection shaders screenshot 1

About this asset

Project texures, including normal maps directlly along a given vector, or radially around that vector. This projection direction vector can be:

  • A color matching the direction in object or world space.
  • Based on vertex colors that are painted on with polybrush
  • Defined by object normals.

Web Demo

From the publisher's Asset Store listing.

Technical details

Includes shader graph nodes:

Create Projection UVs : creates a set of UV coordinates to use in a texture sampler.

Derive Tangent Basis: allows for correct normal map projection 

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.35f1 Not listed Compatible Not listed

As listed on the Asset Store.