Palette Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0.6
Last updated
First released
Unity version
2019.4.40 or later
Package size
13.2 MB
Files
38
Favorites
59
Views in the past week
9

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Palette Shader

by Battenberg Software (opens in new tab)

4.2 / 5 · 5 ratings

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A full-screen camera shader for restricting the palette of available colours rendered by a camera. Editor support, no coding required.

Price $5.00

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Price history

Last 6 months

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Price history for Palette Shader, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Palette Shader screenshot 1

Palette Shader screenshot 1

About this asset

Full instructions can be found here!

Palette Shader is a full-screen camera shader for restricting the palette of available colours that a camera can render. Any number of colours, or ranges of colours, can be specified via a Palette Shader component (which has its own Unity Editor GUI) and the shader will display each pixel in whichever palette colour is nearest to the pixel’s original colour.

This can be used, for example, to restrict the number of on-screen colours to produce a more retro feel.

No coding is required – it’s simply a case of adding the Palette Shader component to a game object that has a camera and setting up the palette details in the Unity Editor.

Palette Shader supports:

  • Customisable palettes, made up of individual colours or colour ranges.
  • Configurable image brightness, contrast, greyscale and pixelation.
  • Full prefab support.
  • Shader Model 2.0.
  • 25 template palettes to get you started.
  • The ability to import palettes from existing .PNG and .JPG files.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.40f1 Compatible Not listed Not listed

As listed on the Asset Store.