Slate Cinematic Sequencer View on Asset Store (opens in new tab)

Package details

Latest version
2.2.7
Last updated
First released
Unity version
2022.3.57 or later
Package size
454 KB
Files
265
Favorites
1,646
Views in the past week
99

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Slate Cinematic Sequencer

by Paradox Notion (opens in new tab)

4.5 / 5 · 99 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 77
4 stars 9
3 stars 3
2 stars 3
1 star 7
Price $110.00

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Price history

Last 6 months

USD
Price history for Slate Cinematic Sequencer, 6 months Current $110.00; lowest $55.00; highest $110.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 2.2.7 released 24 Jun 2026 v2.2.7

Asset preview

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Slate Cinematic Sequencer screenshot 1

Slate Cinematic Sequencer screenshot 1

About this asset

[Documentation, Downloads, Support Forums]

[Join Us On Discord]

SLATE is the most efficient, easy and intuitive sequencer for creating cinematics and gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.

SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor inspired by software like Adobe After Effects and Premiere right inside Unity.

Feature Highlights

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• Take control in a sleek sequencer editor with all expected pro features.

• Unparalleled realtime scrubbing and preview with deterministic sampling.

• Direct and create moving camera shots without the hassle.

• Automatic smooth blend in and out of the gameplay camera.

• Compose shots without keyframes utilizing the Dynamic Shot Controller.

• Play, layer and cross-blend animation clips.

(with support for root motion, avatar masks, and animated IK controls.)

(no need to create an animator controller. Legacy clips are also supported.)

• Animate clip parameters within the clips and achieve much more with far less.

• Animate any property on the actor or within its whole transform hierarchy.

• Vizualize and edit animations with 3D Motion Paths directly in the scene view.

• Playback audio clips and video clips with full editor preview.

• Organize cutscenes with Time Sections and sub-Cutscenes.

• Utilize Virtual Actor References for working with prefab actors with ease.

• Reuse cutscenes at any world position with animation in Cutscene Space.

• Lots of premade clips included for animating lighting, time, fog, particles, 2D sprites, material properties, facial expressions, head look-at, IK, subtitles, image overlays, even pathfinding and more with full scrubbing and realtime editor preview.

• No extra components are being added to your gameobjects.

• Animate anything within a familiar curve editor and an intuitive dopesheet.

• Play cutscenes in all ways possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.

• Render to PNG, EXR, or MP4 along with render elements.

(Free Extension. This feature only works with the Standard Rendering Pipeline).

• Extend and create custom tracks and clips with ease using a clean API.

• Publish to all platforms.

• Source Code included.

• VR workflow supported.

• And much more...

Currently Available Integrations:

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• Dialogue System for Unity

• FlowCanvas

• SALSA

• Master Audio

• Midi Player Tool Kit

• NodeCanvas

• Playmaker

• LipSync (With Realtime Preview Support)

• PuppetFace (With Realtime Preview Support)

• FinalIK (With Realtime Preview Support)

• Spine (With Realtime Preview Support)

• CaronteFX (With Realtime Preview Support)

• Alembic Importer (With Realtime Preview Support)

• Post Processing Stack v2 (Animate Depth of Field)

• Unity HDRP (Animate Depth of Field)

• Unity URP (Animate Depth of Field)

Want to learn more, or have a question?

[Visit the Website]

[Join Us On Discord]

From the publisher's Asset Store listing.