Obi Rope View on Asset Store (opens in new tab)

Package details

Latest version
7.2
Last updated
First released
Unity version
6000.0.82 or later
Package size
12.1 MB
Files
910
Favorites
3,150
Views in the past week
338

Price tracking

Last checked
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Lowest recorded
$17.50 on

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Obi Rope

by Virtual Method (opens in new tab)

4.6 / 5 · 151 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 116
4 stars 15
3 stars 12
2 stars 6
1 star 2
Price $37.00

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Price history

Last 6 months

USD
Price history for Obi Rope, 6 months Current $37.00; lowest $37.00; highest $37.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 7.2 released 25 Aug 2026 v7.2

Asset preview

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Obi Rope screenshot 1

Obi Rope screenshot 1

About this asset

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support).

With Obi Rope you can create ropes and rods in a matter of seconds, with complete control over their shape and behavior: Oriented particle technology allow Rods to offer torsion/twisting effects. Ropes are more lightweight and can be cut/resized. Bones can be used to add secondary motion to character bone hierarchies. All of them can collide with the environment and with each other, can be attached to rigid bodies and offer two-way coupling with them.

This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on XPBD particles which makes it more lightweight, detailed, and unconditionally stable.

Links

Obi Website

Community and Support Forum

Features:

- Non-linear, non-destructive rope editing using splines. Get instant feedback on how your rope looks while editing it!.

- Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.

- Adaptive curvature-based realtime mesh decimation: straight sections of a rope can generate simpler geometry than curved ones.

- Change rope length at runtime.

- Tearable/cuttable rope.

- Closed loops.

- Two-way rigid body interaction.

- Modular solver: don't waste performance, only use the constraints your rope needs.

- Per module adjustable solver iteration count.

- Independent stretch/bending stiffness.

- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...

- Supports all standard Unity colliders.

- Automatic camera culling: non-visible ropes do not update their simulation.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.82f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.