Dungeon Architect View on Asset Store (opens in new tab)

Package details

Latest version
1.23.0
Last updated
First released
Unity version
2021.3.44 or later
Package size
39.2 MB
Files
3,245
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6,607
Views in the past week
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Dungeon Architect

by Code Respawn (opens in new tab)

4.1 / 5 · 207 ratings

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5 stars 137
4 stars 19
3 stars 14
2 stars 14
1 star 23
Price $300.00

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Price history

Last 6 months

USD
Price history for Dungeon Architect, 6 months Current $300.00; lowest $300.00; highest $300.00 in this period. $0 $250 $500 Jun Jul Aug Sep Oct Nov Version 1.23.0 released 10 Jul 2026 v1.23.0

Asset preview

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Dungeon Architect screenshot 1

Dungeon Architect screenshot 1

About this asset

Actively developed — July 2026: v1.23.0 adds full Unity 6 support (6.0–6.5), fixes the editor hang and import errors. Regular updates ongoing

Roadmap: https://dungeonarchitect.dev/roadmap/unity

Dungeon Architect is a procedural level generator. It lets you quickly author your own levels, both at runtime and design-time with powerful editors.

Unity Awards winner, in active development for 10+ years

Please visit our website for more info: https://dungeonarchitect.dev/unity

Powerful Designer: Design the layout of your levels using various node based systems. Create key-locks, teleporters, cyclic paths and much more!

Theme Engine: Design the look and feel of your levels using an intuitive node based system

GridFlow: Design the layout of your procedural levels using the flow editor. Then create an infinite number of procedural levels that follow this layout rule. Create cyclic-paths, key-locks, teleporters, shops, treasure rooms, boss rooms and much more

Stitch Room Prefabs: This system lets you stitch together pre-built rooms based on a procedural graph. These graphs are generated using Graph Grammar rules, an intuitive and powerful way of designing your dungeon layouts. It gives you complete control on the layout and opportunities to rewrite and grow the graph as needed

Tooling: Paint your own dungeon layout within the editor for more artistic control or drop in volumes to define fixed room positions

Source Code: Full Source Code access and documentation

Documentation:

- Tutorials (Start Here)

- API Documentation

Support:

- Discord: Discord support available

- Email: [email protected]

From the publisher's Asset Store listing.

Technical details

- Procedural dungeon & level generation, runtime and design-time 

- Multiple builders: Grid, GridFlow, Snap (room-prefab stitching), and more 

- Node-based Theme Engine for full visual control over generated output 

- Graph Grammar flow editor: key-locks, cyclic paths, teleporters, boss/treasure rooms 

- Paint-mode editor tooling and volume-based layout constraints 

- Runtime generation API for infinite/roguelike levels 

- Full C# source code included 

- Unity 6 supported (6.0–6.5), URP-ready samples 

- Actively developed — public roadmap, regular updates

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.3f1 Compatible Compatible Compatible
6000.3.19f1 Compatible Compatible Compatible
6000.0.27f1 Compatible Compatible Compatible
2022.3.50f1 Compatible Compatible Compatible
2021.3.44f1 Compatible Compatible Compatible

URP: Fully supported. Sample scenes and materials are authored for URP (Unity 6.3+/6.5 packages).
Built-in RP: Core generation tools work (render-pipeline independent); sample materials are URP and will need conversion for Built-in.
HDRP: Core tools work; sample materials require conversion via HDRP material upgrader

As listed on the Asset Store.