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Package details
- Latest version
- 1.23.0
- Last updated
- First released
- Unity version
- 2021.3.44 or later
- Package size
- 39.2 MB
- Files
- 3,245
- Favorites
- 6,607
- Views in the past week
- 253
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- Lowest recorded
- $47.50 on
Keywords
Dungeon Architect
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Dungeon Architect screenshot 1
About this asset
Actively developed — July 2026: v1.23.0 adds full Unity 6 support (6.0–6.5), fixes the editor hang and import errors. Regular updates ongoing
Roadmap: https://dungeonarchitect.dev/roadmap/unity
Dungeon Architect is a procedural level generator. It lets you quickly author your own levels, both at runtime and design-time with powerful editors.
Unity Awards winner, in active development for 10+ years
Please visit our website for more info: https://dungeonarchitect.dev/unity
Powerful Designer: Design the layout of your levels using various node based systems. Create key-locks, teleporters, cyclic paths and much more!
Theme Engine: Design the look and feel of your levels using an intuitive node based system
GridFlow: Design the layout of your procedural levels using the flow editor. Then create an infinite number of procedural levels that follow this layout rule. Create cyclic-paths, key-locks, teleporters, shops, treasure rooms, boss rooms and much more
Stitch Room Prefabs: This system lets you stitch together pre-built rooms based on a procedural graph. These graphs are generated using Graph Grammar rules, an intuitive and powerful way of designing your dungeon layouts. It gives you complete control on the layout and opportunities to rewrite and grow the graph as needed
Tooling: Paint your own dungeon layout within the editor for more artistic control or drop in volumes to define fixed room positions
Source Code: Full Source Code access and documentation
Documentation:
- API Documentation
Support:
- Discord: Discord support available
- Email: [email protected]
From the publisher's Asset Store listing.
Technical details
- Procedural dungeon & level generation, runtime and design-time
- Multiple builders: Grid, GridFlow, Snap (room-prefab stitching), and more
- Node-based Theme Engine for full visual control over generated output
- Graph Grammar flow editor: key-locks, cyclic paths, teleporters, boss/treasure rooms
- Paint-mode editor tooling and volume-based layout constraints
- Runtime generation API for infinite/roguelike levels
- Full C# source code included
- Unity 6 supported (6.0–6.5), URP-ready samples
- Actively developed — public roadmap, regular updates
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.3f1 | Compatible | Compatible | Compatible |
| 6000.3.19f1 | Compatible | Compatible | Compatible |
| 6000.0.27f1 | Compatible | Compatible | Compatible |
| 2022.3.50f1 | Compatible | Compatible | Compatible |
| 2021.3.44f1 | Compatible | Compatible | Compatible |
URP: Fully supported. Sample scenes and materials are authored for URP (Unity 6.3+/6.5 packages).
Built-in RP: Core generation tools work (render-pipeline independent); sample materials are URP and will need conversion for Built-in.
HDRP: Core tools work; sample materials require conversion via HDRP material upgrader
As listed on the Asset Store.