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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 1.1 MB
- Files
- 44
- Favorites
- 8
- Views in the past week
- 14
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- $4.99 on
Keywords
Simple Glass Shader(Built-In)
A customizable glass shader for the Built-in Render Pipeline. Supports color tinting, thickness, refraction, rim lighting, basic reflections, texture mapping, and normal maps.
Price $9.99
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Simple Glass Shader(Built-In) screenshot 1
About this asset
- Simple Glass Shader is a versatile and easy-to-use shader built specifically for Unity's Built-in Render Pipeline. Whether you're creating windows, bottles, screens, or any transparent material, this shader provides everything you need to bring realistic glass to life.
- You can control the glass color, and index of refraction to simulate depth and bending of light through the material. The built-in rim lighting allows you to highlight glass edges with customizable rim color and intensity, enhancing visibility and realism.
- The shader also includes a simple built-in reflection system, letting you tweak reflection color, strength, smoothness, and direction, without relying on external reflection probes.
- On top of that, you can apply Base Map for surface texture and Normal Map to simulate surface distortion, scratches, or unique patterns on the glass.
- Perfect for stylized or semi-realistic projects that require customizable glass without the overhead of complex rendering pipelines.
- Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
- In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
From the publisher's Asset Store listing.
Technical details
- Shader type: Built-in Render Pipeline
- Surface: Transparent (with optional color tint)
- Refraction: Adjustable by thickness and index of refraction
- Rim effect: Customizable rim color and intensity
- Reflection: Basic built-in reflection effect with tweakable parameters
- Base Map: Supports albedo texture
- Normal Map: Surface bump/distortion simulation
Key Features
- β Built for the Built-in Render Pipeline
- π¨ Customizable glass color, thickness, and refraction
- π‘ Realistic rim lighting with color and intensity control
- π Integrated reflection system β adjust color, strength, direction, and smoothness
- πΌοΈ Supports Base Map for texture mapping
- π Add Normal Map for glass surface bump and distortion
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.5f1 | Compatible | Not listed | Not listed |
| 6000.2.6f2 | Compatible | Not listed | Not listed |
| 6000.0.65f1 | Compatible | Not listed | Not listed |
| 2022.3.61f1 | Compatible | Not listed | Not listed |
| 2021.3.45f2 | Compatible | Not listed | Not listed |
As listed on the Asset Store.