Simple Glass Shader(Built-In) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
1.1 MB
Files
44
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8
Views in the past week
14

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Simple Glass Shader(Built-In)

by CodeWee (opens in new tab)

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A customizable glass shader for the Built-in Render Pipeline. Supports color tinting, thickness, refraction, rim lighting, basic reflections, texture mapping, and normal maps.

Price $9.99

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Price history

Last 6 months

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Price history for Simple Glass Shader(Built-In), 6 months Current $9.99; lowest $4.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Simple Glass Shader(Built-In) screenshot 1

Simple Glass Shader(Built-In) screenshot 1

About this asset

  • Simple Glass Shader is a versatile and easy-to-use shader built specifically for Unity's Built-in Render Pipeline. Whether you're creating windows, bottles, screens, or any transparent material, this shader provides everything you need to bring realistic glass to life.
  • You can control the glass color, and index of refraction to simulate depth and bending of light through the material. The built-in rim lighting allows you to highlight glass edges with customizable rim color and intensity, enhancing visibility and realism.
  • The shader also includes a simple built-in reflection system, letting you tweak reflection color, strength, smoothness, and direction, without relying on external reflection probes.
  • On top of that, you can apply Base Map for surface texture and Normal Map to simulate surface distortion, scratches, or unique patterns on the glass.
  • Perfect for stylized or semi-realistic projects that require customizable glass without the overhead of complex rendering pipelines.
  • Supports the following Unity versions:
    • Unity 2018
    • Unity 2019
    • Unity 2021
    • Unity 2022
    • Unity 6000+ (Unity 6.x).
    • In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.

From the publisher's Asset Store listing.

Technical details

  • Shader type: Built-in Render Pipeline
  • Surface: Transparent (with optional color tint)
  • Refraction: Adjustable by thickness and index of refraction
  • Rim effect: Customizable rim color and intensity
  • Reflection: Basic built-in reflection effect with tweakable parameters
  • Base Map: Supports albedo texture
  • Normal Map: Surface bump/distortion simulation

Key Features

  • βœ… Built for the Built-in Render Pipeline
  • 🎨 Customizable glass color, thickness, and refraction
  • πŸ’‘ Realistic rim lighting with color and intensity control
  • 🌟 Integrated reflection system – adjust color, strength, direction, and smoothness
  • πŸ–ΌοΈ Supports Base Map for texture mapping
  • 🌊 Add Normal Map for glass surface bump and distortion

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f1 Compatible Not listed Not listed
6000.2.6f2 Compatible Not listed Not listed
6000.0.65f1 Compatible Not listed Not listed
2022.3.61f1 Compatible Not listed Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.