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Package details
- Latest version
- 1.55
- Last updated
- First released
- Unity version
- 2019.1.0 or later
- Package size
- 1015 KB
- Files
- 161
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- 378
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- $15.00 on
Rog - Roguelike Framework
Price $30.00
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About this asset
Rog is a framework that allows you to create your very own roguelikes by giving you all the low-level tools you need to get started quickly and easily!
Demo | FAQ | Documentation | Support
Features:
- Built-in map editor, which allows you to generate maps by simply drawing them.
- Immediate or smooth interpolated movement.
- Customizable procedural cave and dungeon map generators.
- Built-in support for systems/concepts that you might expect to find in rogue-likes, such as items, actions, statistics, a turn-based system, a level-up system, field-of-view, and more.
- A very efficient 2D A* path-finding system.
- Built-in support for combat events that allow you to know when certain events occurred, such as when someone has died, when someone has dealt damage to another, etc.
- A one-function AI system that is automatically bound to the turn-based system. Meaning that actors perform their actions at the correct time, and you will not need to ever concern yourself with who goes when.
- Built-in support for customizable Item loot-tables.
- The entire framework is well documented and easy to modify in order to suit your needs.
Demo | FAQ | Documentation | Support
Features:
- Built-in map editor, which allows you to generate maps by simply drawing them.
- Immediate or smooth interpolated movement.
- Customizable procedural cave and dungeon map generators.
- Built-in support for systems/concepts that you might expect to find in rogue-likes, such as items, actions, statistics, a turn-based system, a level-up system, field-of-view, and more.
- A very efficient 2D A* path-finding system.
- Built-in support for combat events that allow you to know when certain events occurred, such as when someone has died, when someone has dealt damage to another, etc.
- A one-function AI system that is automatically bound to the turn-based system. Meaning that actors perform their actions at the correct time, and you will not need to ever concern yourself with who goes when.
- Built-in support for customizable Item loot-tables.
- The entire framework is well documented and easy to modify in order to suit your needs.
From the publisher's Asset Store listing.