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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.1.1 or later
- Package size
- 318.5 MB
- Files
- 39
- Favorites
- 138
- Views in the past week
- 2
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- Tracked since
- Lowest recorded
- $20.00 on
Dwarf Wizard Animated Character
Price $40.00
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Price history
Last 6 months
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Dwarf Wizard Animated Character screenshot 1
About this asset
Notes
Low polygonal game ready animated model of Dwarf Wizard.
Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\changeable parts which gives ability for customization.
Body parts: Head, Hair, Hands, Feet
Armor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor
Weapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.
Character has 125 animations, including animations wit root motion data.
I used Character Studio 3D MAX to make animations.
Model with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes.
Rig has 81 bones.
Textures: diffuse, specular, opacity, self-illumination and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024
general:
1. S_IDLE: 0 - 100fr.,
2. S_Bowing: 101 - 151fr.,
3. S_Disappoined: 152 - 257fr.,
4. S_Drinking: 258 - 313fr.,
5. S_Eating: 314 - 434fr.,
6. S_Explanation: 435 - 480fr.,
7. S_Greeting: 481 - 541fr.,
8. S_Looking_around: 542 - 718fr.,
9. S_Pick_object: 719 - 759fr.,
10. S_pointing_A: 760 - 820fr.,
11. S_Reject: 821 - 921fr.,
12. S_salute_B: 922 - 982fr.,
13. S_Shrugs: 983 - 1028fr.,
14. S_sit_down: 1029 - 1054fr.,
15. S_Sitinhg_Talking_A: 1055 - 1190fr.,
16. S_Sitting: 1191 - 1276fr.,
17. S_Came_up: 1277 - 1303fr.,
18. S_Talking_A: 1304 - 1349fr.,
19. S_Talking_B: 1350 - 1485fr.,
20. S_Thinking: 1486 - 1561fr.,
21. S_Use_object: 1562 - 1602fr.,
22. S_warning: 1603 - 1663fr.,
23. S_waving: 1664 - 1709fr.,
24. S_making_potion: 1714 - 1744fr.,
25. M_falling_down: 1749 - 1789fr.,
26. M_Jump_runing_a: 1794 - 1834fr.,
27. M_Jump_standing_Start: 1839 - 1884fr.,
28. M_Jump_standing_Loop: 1885 - 1887fr.,
29. M_Jump_standing_Endbip: 1888 - 1914fr.,
30. M_Jump_Walking_Start: 1919 - 1930fr.,
31. M_Jump_Walking_Loop: 1931 - 1933fr.,
32. M_Jump_Walking_End: 1934 - 1949fr.,
33. M_Run: 1954 - 1976fr.,
34. M_Run_Jump_Start: 1977 - 1992fr.,
35. M_Run_Jump_Loop: 1993 - 1995fr.,
36. M_Run_Jump_End: 1996 - 2011fr.,
37. M_Sneaking: 2016 - 2066fr.,
38. M_strafe_run_left: 2071 - 2097fr.,
39. M_strafe_run_right: 2102 - 2128fr.,
40. M_Strife_leftt: 2133 - 2168fr.,
41. M_Strife_right: 2173 - 2208fr.,
42. M_walk: 2213 - 2248fr.,
43. M_Walking_back_A: 2253 - 2288fr.,
44. M_Walking_With_Tourch: 2293 - 2396fr.,
45. RM_falling_down: 2401 - 2441fr.,
46. RM_Jump_runing_a: 2446 - 2486fr.,
47. RM_Jump_standing: 2491 - 2566fr.,
48. RM_Jump_Walking: 2571 - 2601fr.,
49. RM_Run: 2606 - 2628fr.,
50. RM_Run_Jump: 2633 - 2666fr.,
51. RM_Sneaking: 2671 - 2721fr.,
52. RM_strafe_run_left: 2726 - 2752fr.,
53. RM_strafe_run_right: 2757 - 2783fr.,
54. RM_Strife_leftt: 2788 - 2823fr.,
55. RM_Strife_right: 2828 - 2863fr.,
56. RM_walk: 2868 - 2903fr.,
57. RM_Walking_back_A: 2908 - 2943fr.,
58. RM_Walking_With_Tourch: 2948 - 3051fr.,
1 hand sword:
59. 1H_PutWeapon_Back: 3056 - 3096fr.,
60. 1H_TookWeaponOut: 3097 - 3137fr.,
61. 1H_COMBAT_mode: 3138 - 3188fr.,
62. 1H_Block_to: 3189 - 3206fr.,
63. 1H_Block_Keep: 3207 - 3257fr.,
64. 1H_Block_from: 3258 - 3268fr.,
65. 1H_Dodge_backwards: 3269 - 3304fr.,
66. 1H_dodge_to_left: 3305 - 3340fr.,
67. 1H_dodge_to_right: 3341 - 3376fr.,
68. 1H_Heavy Smash: 3377 - 3417fr.,
69. 1H_Hit_from_back: 3418 - 3453fr.,
70. 1H_Hit_from_front: 3454 - 3489fr.,
71. 1H_R_parry_high_right: 3490 - 3525fr.,
72. 1H_R_parry_mid_front: 3526 - 3561fr.,
73. 1H_sword_swing_high_left: 3562 - 3597fr.,
74. 1H_sword_swing_high_right: 3598 - 3633fr.,
75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,
76. 1H_sword_swing_low_left: 3670 - 3705fr.,
77. 1H_sword_swing_low_right: 3706 - 3741fr.,
78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,
79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,
80. 1H_Down_back: 3844 - 3884fr.,
81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,
82. 1H_Die_fall_backward: 3926 - 4059fr.,
83. 1H_Die_fall_forward: 4064 - 4204fr.,
84. 1H_Die_knocked_backward: 4209 - 4226fr.,
85. M_1H_Casual_walk: 4231 - 4267fr.,
86. M_1H_run: 4272 - 4298fr.,
87. M_1H_Cautious_walk: 4303 - 4343fr.,
88. M_2W_walk_R_swing_left: 4344 - 4379fr.,
89. M_2W_walk_R_swing_right: 4380 - 4415fr.,
90. RM_1H_Casual_walk: 4420 - 4456fr.,
91. RM_1H_Cautious_walk: 4461 - 4501fr.,
92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,
93. RM_1H_run: 4561 - 4587fr.,
94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,
95. RM_2W_walk_R_swing_right: 4632 - 4667fr., wizard's:
96. M_PutWeapon_Back: 4672 - 4712fr.,
97. M_TookWeaponOut: 4713 - 4753fr.,
98. M_combat_mode_B: 4754 - 4829fr.,
99. M_duck_below_swing: 4830 - 4865fr.,
100. M_magic_light_spell: 4866 - 4916fr.,
101. M_magic_shot_stright: 4917 - 4952fr.,
102. M_combat_mode_A: 4957 - 5032fr.,
103. M_Block_to: 5033 - 5048fr.,
104. M_Block_Keep: 5049 - 5124fr.,
105. M_Block_from: 5125 - 5135fr.,
106. M_magic_helix_spell: 5136 - 5206fr.,
107. M_staff_block: 5207 - 5242fr.,
108. M_staff_earthquake_spell: 5243 - 5278fr.,
109. M_staff_Hit_stright_down: 5279 - 5314fr.,
110. M_staff_swing_right: 5315 - 5350fr.,
111. M_dying_B: 5351 - 5416fr.,
112. M_combat_mode_C: 5421 - 5496fr.,
113. M_buff_spell_A: 5497 - 5547fr.,
114. M_Drinking_potion: 5548 - 5603fr.,
115. M_fire_ball_strong_spell: 5604 - 5679fr.,
116. M_spell_Barier_start: 5680 - 5698fr.,
117. M_spell_Barier_keep: 5699 - 5734fr.,
118. M_spell_Barier_end: 5735 - 5750fr.,
119. M_spell_cast_B: 5751 - 5786fr.,
120. M_spell_cast_D: 5787 - 5822fr.,
121. M_spell_curse: 5823 - 5883fr.,
122. M_spell_sleep: 5884 - 5924fr.,
123. M_speil_summoning: 5929 - 5964fr.,
124. M_speil_fast_loop: 5969 - 5999fr.,
125. M_Dying_A: 6004 - 6044fr.,
Low polygonal game ready animated model of Dwarf Wizard.
Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\changeable parts which gives ability for customization.
Body parts: Head, Hair, Hands, Feet
Armor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor
Weapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.
Character has 125 animations, including animations wit root motion data.
I used Character Studio 3D MAX to make animations.
Model with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes.
Rig has 81 bones.
Textures: diffuse, specular, opacity, self-illumination and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024
general:
1. S_IDLE: 0 - 100fr.,
2. S_Bowing: 101 - 151fr.,
3. S_Disappoined: 152 - 257fr.,
4. S_Drinking: 258 - 313fr.,
5. S_Eating: 314 - 434fr.,
6. S_Explanation: 435 - 480fr.,
7. S_Greeting: 481 - 541fr.,
8. S_Looking_around: 542 - 718fr.,
9. S_Pick_object: 719 - 759fr.,
10. S_pointing_A: 760 - 820fr.,
11. S_Reject: 821 - 921fr.,
12. S_salute_B: 922 - 982fr.,
13. S_Shrugs: 983 - 1028fr.,
14. S_sit_down: 1029 - 1054fr.,
15. S_Sitinhg_Talking_A: 1055 - 1190fr.,
16. S_Sitting: 1191 - 1276fr.,
17. S_Came_up: 1277 - 1303fr.,
18. S_Talking_A: 1304 - 1349fr.,
19. S_Talking_B: 1350 - 1485fr.,
20. S_Thinking: 1486 - 1561fr.,
21. S_Use_object: 1562 - 1602fr.,
22. S_warning: 1603 - 1663fr.,
23. S_waving: 1664 - 1709fr.,
24. S_making_potion: 1714 - 1744fr.,
25. M_falling_down: 1749 - 1789fr.,
26. M_Jump_runing_a: 1794 - 1834fr.,
27. M_Jump_standing_Start: 1839 - 1884fr.,
28. M_Jump_standing_Loop: 1885 - 1887fr.,
29. M_Jump_standing_Endbip: 1888 - 1914fr.,
30. M_Jump_Walking_Start: 1919 - 1930fr.,
31. M_Jump_Walking_Loop: 1931 - 1933fr.,
32. M_Jump_Walking_End: 1934 - 1949fr.,
33. M_Run: 1954 - 1976fr.,
34. M_Run_Jump_Start: 1977 - 1992fr.,
35. M_Run_Jump_Loop: 1993 - 1995fr.,
36. M_Run_Jump_End: 1996 - 2011fr.,
37. M_Sneaking: 2016 - 2066fr.,
38. M_strafe_run_left: 2071 - 2097fr.,
39. M_strafe_run_right: 2102 - 2128fr.,
40. M_Strife_leftt: 2133 - 2168fr.,
41. M_Strife_right: 2173 - 2208fr.,
42. M_walk: 2213 - 2248fr.,
43. M_Walking_back_A: 2253 - 2288fr.,
44. M_Walking_With_Tourch: 2293 - 2396fr.,
45. RM_falling_down: 2401 - 2441fr.,
46. RM_Jump_runing_a: 2446 - 2486fr.,
47. RM_Jump_standing: 2491 - 2566fr.,
48. RM_Jump_Walking: 2571 - 2601fr.,
49. RM_Run: 2606 - 2628fr.,
50. RM_Run_Jump: 2633 - 2666fr.,
51. RM_Sneaking: 2671 - 2721fr.,
52. RM_strafe_run_left: 2726 - 2752fr.,
53. RM_strafe_run_right: 2757 - 2783fr.,
54. RM_Strife_leftt: 2788 - 2823fr.,
55. RM_Strife_right: 2828 - 2863fr.,
56. RM_walk: 2868 - 2903fr.,
57. RM_Walking_back_A: 2908 - 2943fr.,
58. RM_Walking_With_Tourch: 2948 - 3051fr.,
1 hand sword:
59. 1H_PutWeapon_Back: 3056 - 3096fr.,
60. 1H_TookWeaponOut: 3097 - 3137fr.,
61. 1H_COMBAT_mode: 3138 - 3188fr.,
62. 1H_Block_to: 3189 - 3206fr.,
63. 1H_Block_Keep: 3207 - 3257fr.,
64. 1H_Block_from: 3258 - 3268fr.,
65. 1H_Dodge_backwards: 3269 - 3304fr.,
66. 1H_dodge_to_left: 3305 - 3340fr.,
67. 1H_dodge_to_right: 3341 - 3376fr.,
68. 1H_Heavy Smash: 3377 - 3417fr.,
69. 1H_Hit_from_back: 3418 - 3453fr.,
70. 1H_Hit_from_front: 3454 - 3489fr.,
71. 1H_R_parry_high_right: 3490 - 3525fr.,
72. 1H_R_parry_mid_front: 3526 - 3561fr.,
73. 1H_sword_swing_high_left: 3562 - 3597fr.,
74. 1H_sword_swing_high_right: 3598 - 3633fr.,
75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,
76. 1H_sword_swing_low_left: 3670 - 3705fr.,
77. 1H_sword_swing_low_right: 3706 - 3741fr.,
78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,
79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,
80. 1H_Down_back: 3844 - 3884fr.,
81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,
82. 1H_Die_fall_backward: 3926 - 4059fr.,
83. 1H_Die_fall_forward: 4064 - 4204fr.,
84. 1H_Die_knocked_backward: 4209 - 4226fr.,
85. M_1H_Casual_walk: 4231 - 4267fr.,
86. M_1H_run: 4272 - 4298fr.,
87. M_1H_Cautious_walk: 4303 - 4343fr.,
88. M_2W_walk_R_swing_left: 4344 - 4379fr.,
89. M_2W_walk_R_swing_right: 4380 - 4415fr.,
90. RM_1H_Casual_walk: 4420 - 4456fr.,
91. RM_1H_Cautious_walk: 4461 - 4501fr.,
92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,
93. RM_1H_run: 4561 - 4587fr.,
94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,
95. RM_2W_walk_R_swing_right: 4632 - 4667fr., wizard's:
96. M_PutWeapon_Back: 4672 - 4712fr.,
97. M_TookWeaponOut: 4713 - 4753fr.,
98. M_combat_mode_B: 4754 - 4829fr.,
99. M_duck_below_swing: 4830 - 4865fr.,
100. M_magic_light_spell: 4866 - 4916fr.,
101. M_magic_shot_stright: 4917 - 4952fr.,
102. M_combat_mode_A: 4957 - 5032fr.,
103. M_Block_to: 5033 - 5048fr.,
104. M_Block_Keep: 5049 - 5124fr.,
105. M_Block_from: 5125 - 5135fr.,
106. M_magic_helix_spell: 5136 - 5206fr.,
107. M_staff_block: 5207 - 5242fr.,
108. M_staff_earthquake_spell: 5243 - 5278fr.,
109. M_staff_Hit_stright_down: 5279 - 5314fr.,
110. M_staff_swing_right: 5315 - 5350fr.,
111. M_dying_B: 5351 - 5416fr.,
112. M_combat_mode_C: 5421 - 5496fr.,
113. M_buff_spell_A: 5497 - 5547fr.,
114. M_Drinking_potion: 5548 - 5603fr.,
115. M_fire_ball_strong_spell: 5604 - 5679fr.,
116. M_spell_Barier_start: 5680 - 5698fr.,
117. M_spell_Barier_keep: 5699 - 5734fr.,
118. M_spell_Barier_end: 5735 - 5750fr.,
119. M_spell_cast_B: 5751 - 5786fr.,
120. M_spell_cast_D: 5787 - 5822fr.,
121. M_spell_curse: 5823 - 5883fr.,
122. M_spell_sleep: 5884 - 5924fr.,
123. M_speil_summoning: 5929 - 5964fr.,
124. M_speil_fast_loop: 5969 - 5999fr.,
125. M_Dying_A: 6004 - 6044fr.,
From the publisher's Asset Store listing.