Mesh Baker OFFICIAL SALE

Improve performance! Combine meshes and materials to reduce batches!


Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.



Unity's best known optimization tool. Five-star support and updates since 2012.



* Create Atlases or Texture Arrays for sets of props


* Find, group, and combine meshes in large and complex scenes


* Modify prop prefabs to use atlas materials


* Supports URP, HDRP, Standard pipelines


* Works with built-in and custom shaders


* Create atlases for materials that use color tints


* Supports props with multiple materials


* Handles tiling textures


* Combine customize and add props to skinned meshes


* Create customizable skinned mesh characters


* Combine skinned meshes with blend shapes


* UVs, Normals, Tangents automatically adjusted


* Lightmapping support


* Mix and match flexible workflow tools


* Runtime API




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