Finite State Machine View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
5.1.0 or later
Package size
834 KB
Files
14
Favorites
11
Views in the past week
11

Price tracking

Last checked
Tracked since
Lowest recorded
$4.00 on

Finite State Machine

by MorphVGX (opens in new tab)

2 ratings, too few to average

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Finite State Machine, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 14

Finite State Machine screenshot 1

Finite State Machine screenshot 1

About this asset

An instance of this class creates a finite state machine that manages triggers, callbacks and debugging messages.
By using states and events a matrix is created internally, so certain events change a state to another.
Methods can be set to be called when a state starts, while it is running and when the state goes away.
The fsm can be given a name and debug messages will use it. The fsm can be set to print messages when an event is handled and when an event changes the current state.
A callback can be passed to the fsm and it will be called when the state changes, returning the new state key.
This is not a monobehaviour so cannot be attached to Game Objects. But it can be used inside any C# code.
Demo Video
Tutorial Videos
Web Demo
Support E-mail
Artificial Intelligence graphic by Freepik from Flaticon is licensed under CC BY 3.0. Made with Logo Maker.

From the publisher's Asset Store listing.