View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 5.1.2 or later
- Package size
- 2.4 MB
- Files
- 243
- Favorites
- 117
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Round Spawn System Pro
- Price drop
Discount -100%
Previous price
$10.00
Price Free
Get it free on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAbout this asset
For more free assets and tutorials visit: thatgamesguy.co.uk
If you enjoy using the asset please rate and/or review it! Thank you :)
Please note: this package is not suitable for creating infinite rounds. This system can be used to craft a finite number of rounds for your game.
Easily and quickly implement a round spawn system in your game. Using the round event system you can implement any action to be performed, including (but not limited to): changing lighting, spawning preparation objects, displaying text/help on screen, and playing audio.
Fully customizable and easy to implement.
Comprehensively documented and supported, including an example scene showing one possible implementation.
Each round consists of a number of checkpoints and an optional round boss.
Additional Features:
- Example and template scripts included to show you how to easily change lighting dependent on the round, and show text and audio at round start/end or round boss.
- A documented type-safe event system. Easily add your own events.
- Ability to limit enemy count (useful for mobile devices).
- Compatible with 2D/3D
If you enjoy using the asset please rate and/or review it! Thank you :)
Please note: this package is not suitable for creating infinite rounds. This system can be used to craft a finite number of rounds for your game.
Easily and quickly implement a round spawn system in your game. Using the round event system you can implement any action to be performed, including (but not limited to): changing lighting, spawning preparation objects, displaying text/help on screen, and playing audio.
Fully customizable and easy to implement.
Comprehensively documented and supported, including an example scene showing one possible implementation.
Each round consists of a number of checkpoints and an optional round boss.
Additional Features:
- Example and template scripts included to show you how to easily change lighting dependent on the round, and show text and audio at round start/end or round boss.
- A documented type-safe event system. Easily add your own events.
- Ability to limit enemy count (useful for mobile devices).
- Compatible with 2D/3D
From the publisher's Asset Store listing.