View on Asset Store (opens in new tab)
Package details
- Latest version
- 2.1
- Last updated
- First released
- Unity version
- 6000.0.26 or later
- Package size
- 387 KB
- Files
- 20
- Favorites
- 565
- Views in the past week
- 14
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
PRISM Deferred Night Vision - URP
Easily add a Night Vision effect to your URP game, when using deferred rendering.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
PRISM Deferred Night Vision - URP screenshot 1
About this asset
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.
Be sure to check out our other assets!
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.26f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.