PRISM Deferred Night Vision - URP View on Asset Store (opens in new tab)

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Latest version
2.1
Last updated
First released
Unity version
6000.0.26 or later
Package size
387 KB
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20
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PRISM Deferred Night Vision - URP

by Gadget Games (opens in new tab)

4.6 / 5 · 45 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 33
4 stars 8
3 stars 3
2 stars 0
1 star 1

Easily add a Night Vision effect to your URP game, when using deferred rendering.

Price $4.99

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Price history

Last 6 months

USD
Price history for PRISM Deferred Night Vision - URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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PRISM Deferred Night Vision - URP screenshot 1

PRISM Deferred Night Vision - URP screenshot 1

About this asset

NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)

Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.

Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.

Deferred Night Vision is highly performant, and should run on newer mobile devices.

Be sure to check out our other assets!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.26f1 Not listed Compatible Not listed

As listed on the Asset Store.