Stadium Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.4 or later
Package size
73.2 MB
Files
31

Price tracking

Last checked
Tracked since
Lowest recorded
$25.00 on

Keywords

Stadium Creator 2

by AiKodex (opens in new tab)

No ratings yet

  • Launch discount

Build grandstands and full stadiums in seconds. Fill them with 10,000 fans who react to your game.

Discount -50% Original price $50.00 Price $25.00

Launch promotion for 426206 Stadium Creator 2 Ends (21 Nov)

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Stadium Creator 2, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

1 / 11

Stadium Creator 2 screenshot 1

Stadium Creator 2 screenshot 1

About this asset

There is an audience for everything.

Stadium Creator 2 gives your scene a living crowd without the usual lag. Create a stand from the Tools menu, shape it with a few sliders and place 40,000 fans instantly for just 74MB.

🏟️ Procedural grandstands Set rows, columns and curve with sliders, then press Add Grandstand Beside to chain stands into a bowl. Side railings adjust automatically where stands meet.

🪑 Four grandstand styles Classic concrete tiers with plastic seats, Wooden Bleachers, Steel Bleachers and Concrete Slabs, all textured and ready to use. Railings, aisle stairs, seat colour, seat spacing and density are set per stand.

👥 49 realistic characters A wide range of ages, body types and outfits, each with four levels of detail. Clothing and hair are recoloured per person, so the crowd stays varied at any size.

🎭 Crowds that react Eleven emotions, from Calm and Anticipating to Ecstatic, Disappointed and Celebrating. Change the mood of a whole stadium, or send a reaction rippling outward from the goalmouth at a speed you choose. Standing, sitting, clapping and cheering are all handled for you.

🎨 Home and away colours Two team kits with six patterns: solid, stripes, hoops, sleeve bands, chest band and halves. Set the home and away split, assign a side to each stand, and control how many fans wear the shirt.

🚀 Built for performance Everything runs on the GPU: animation, culling and level of detail. No GameObject, Animator or per-character script for any spectator. Every scene in the trailer runs at 200+ FPS on a modern desktop PC.

🎤 More than sports Football, boxing, athletics, basketball, concerts. Curved stands make arenas and halls, and a simple seat-source interface lets you place a crowd anywhere: balconies, floors and folding chairs.

💻 Simple scripting API: CrowdManager.SetEmotion(CrowdEmotion.Cheering);

yourStand.TriggerReaction(CrowdEmotion.Celebrating);

📘 Ready to use Includes a demo scene, a full PDF manual and a Getting Started guide.

Pitches, rings, stages, roofs and other venue props shown in the trailer and screenshots are for context and are not included. Stadium Creator 2 provides the grandstands and the crowd.

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 6.6 or newer
  • Universal Render Pipeline (developed with URP 17.6 and Forward+)
  • A graphics API with compute shader support
  • Developed and tested on Windows with Direct3D 11. WebGL is not supported because it has no compute shaders.

Grandstands

  • Rows 1 to 60, columns 2 to 200, curve from -1 to 1
  • Styles: Classic, Wooden Bleacher, Steel Bleacher, Concrete Slabs
  • Adjustable seat spacing (0.45 to 1.5 m), density, seat colour, railings and aisle stairs

Crowd

  • 49 characters from the Microsoft Rocketbox library (MIT licence, notices included)
  • 4 LODs per character: about 7,400, 3,400, 1,300 and 450 triangles
  • 27 animation clips stored as compact bone rotations, with separate male and female reference sets
  • 11 emotions, 6 kit patterns

Rendering and performance

  • Compute-driven behaviour, frustum culling, LOD selection and skinning
  • Two indirect draw calls per LOD, one shared material, all atlases in one texture array
  • Crowd CPU cost of about 0.05 ms per frame in our test scene
  • Tested with more than 54,000 spectators in one stadium
  • Configurable LOD distances and crowd shadow casting

Package

  • All scripts in the AiKodex.StadiumCreator2 namespace, with assembly definitions
  • Includes source code, compute and surface shaders, a demo scene and PDF documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.4f1 Not listed Compatible Not listed

As listed on the Asset Store.