Stylized Death FX: 60 Dissolve Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
7.5 MB
Files
529
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Stylized Death FX: 60 Dissolve Effects

by Livi3d (opens in new tab)

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  • Launch discount

60 stylized death effects for any character: burning cracks, ice shatter, black hole, phoenix, crow flock and more. One prefab, one call.

Discount -50% Original price $30.00 Price $15.00

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Price history

Last 6 months

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Price history for Stylized Death FX: 60 Dissolve Effects, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov

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Stylized Death FX: 60 Dissolve Effects screenshot 1

Stylized Death FX: 60 Dissolve Effects screenshot 1

About this asset

Kill your characters in style. Stylized Death FX is a pack of 60 complete death effects: the character stands, gets killed, disintegrates in the effect's own style and leaves remains on the floor (a puddle, ash, rubble, a crater) that fade away on their own.

Every effect is one prefab driven by one component. Drop it on your character, call Kill() and you're done.

FEATURES

• 60 unique effects: fire, ice, lava, gold, crystal, stone, sand, ash, blood, rot, jelly, black hole, void, meteor, infernal circle, phoenix rebirth, crow and butterfly flocks, origami cranes, beetle swarm, tentacles, hologram, glitch, pixel, digital rain, phase shift, aurora and more

• Works on any mesh: static or skinned / animated characters

• Your character keeps its own texture until the effect reaches it

• Dissolve top-down, bottom-up or outward from the hit point with KillFrom(hitPoint)

• Remains on the floor that fade out automatically

• Flying creatures, flocks and rising spirits with their own animation

• On Death Started / On Death Finished events, automatic Deactivate or Destroy

• One shared, customisable dissolve shader: duplicate a material to make your own variant

• Demo scene with all 60 effects, click-to-kill and a fly camera

• PDF documentation

From the publisher's Asset Store listing.

Technical details

• 60 prefabs

• 1 dissolve shader (pattern, deform, edge, cracks, veins, glitter, stars) and 3 particle shaders; no Shader Graph required

• Particle meshes: rocks, bones, organs, crystals, mushrooms, beetles, jelly cubes

• 59 textures, max 512 px (most 64–256 px)

• Scripts: SDVDissolveController, SDVRemains, actors (flyer, flock, tentacles, echoes); namespace StylizedDissolveVFX with its own assembly definition

• Skinned meshes supported; enable Read/Write on the mesh for edge particles

• Demo bloom uses a URP volume; demo controls use the classic Input Manager

• Unity 2021.3 LTS and newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1 Compatible Compatible Compatible

Tested on Unity 2021.3, 2022.3 and Unity 6 with Built-in, URP and HDRP. Hand-written shaders (no Shader Graph) with separate URP, HDRP and Built-in subshaders, no conversion needed. HDRP needs Linear color space; keep bloom on for the HDR glows. Demo bloom uses a URP volume. Demo controls use the classic Input Manager.

As listed on the Asset Store.