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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 7.5 MB
- Files
- 529
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- 93
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Keywords
Stylized Death FX: 60 Dissolve Effects
- Launch discount
60 stylized death effects for any character: burning cracks, ice shatter, black hole, phoenix, crow flock and more. One prefab, one call.
Launch promotion for 425722 Stylized Death FX: 60 Dissolve Effects Ends (20 Nov)
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Stylized Death FX: 60 Dissolve Effects screenshot 1
About this asset
Kill your characters in style. Stylized Death FX is a pack of 60 complete death effects: the character stands, gets killed, disintegrates in the effect's own style and leaves remains on the floor (a puddle, ash, rubble, a crater) that fade away on their own.
Every effect is one prefab driven by one component. Drop it on your character, call Kill() and you're done.
FEATURES
• 60 unique effects: fire, ice, lava, gold, crystal, stone, sand, ash, blood, rot, jelly, black hole, void, meteor, infernal circle, phoenix rebirth, crow and butterfly flocks, origami cranes, beetle swarm, tentacles, hologram, glitch, pixel, digital rain, phase shift, aurora and more
• Works on any mesh: static or skinned / animated characters
• Your character keeps its own texture until the effect reaches it
• Dissolve top-down, bottom-up or outward from the hit point with KillFrom(hitPoint)
• Remains on the floor that fade out automatically
• Flying creatures, flocks and rising spirits with their own animation
• On Death Started / On Death Finished events, automatic Deactivate or Destroy
• One shared, customisable dissolve shader: duplicate a material to make your own variant
• Demo scene with all 60 effects, click-to-kill and a fly camera
• PDF documentation
From the publisher's Asset Store listing.
Technical details
• 60 prefabs
• 1 dissolve shader (pattern, deform, edge, cracks, veins, glitter, stars) and 3 particle shaders; no Shader Graph required
• Particle meshes: rocks, bones, organs, crystals, mushrooms, beetles, jelly cubes
• 59 textures, max 512 px (most 64–256 px)
• Scripts: SDVDissolveController, SDVRemains, actors (flyer, flock, tentacles, echoes); namespace StylizedDissolveVFX with its own assembly definition
• Skinned meshes supported; enable Read/Write on the mesh for edge particles
• Demo bloom uses a URP volume; demo controls use the classic Input Manager
• Unity 2021.3 LTS and newer
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f1 | Compatible | Compatible | Compatible |
Tested on Unity 2021.3, 2022.3 and Unity 6 with Built-in, URP and HDRP. Hand-written shaders (no Shader Graph) with separate URP, HDRP and Built-in subshaders, no conversion needed. HDRP needs Linear color space; keep bloom on for the HDR glows. Demo bloom uses a URP volume. Demo controls use the classic Input Manager.
As listed on the Asset Store.