Goblin Shark - Animated Deep Sea Shark with Swim View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
14.3 MB
Files
29
Views in the past week
45

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Goblin Shark - Animated Deep Sea Shark with Swim

by AndryVinneti (opens in new tab)

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Realistic rigged and animated Goblin Shark (3 m) for URP: 10 animations with root motion, SSS fin material, 3 LODs, swim and jump scripts with water splashes, demo scene.

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Price history

Last 6 months

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Price history for Goblin Shark - Animated Deep Sea Shark with Swim, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov 9 Nov 11 Nov

Asset preview

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Goblin Shark - Animated Deep Sea Shark with Swim screenshot 1

Goblin Shark - Animated Deep Sea Shark with Swim screenshot 1

About this asset

A realistic Goblin Shark (Mitsukurina owstoni), the rare deep sea shark with a long flat snout and a protruding jaw, at real scale and ready to swim, jump and be caught.

Drop the prefab into your scene, add a script and the shark swims around a zone or jumps out of the water with splashes. Made for ocean and deep sea levels, fishing and survival games, underwater exploration, aquariums and horror scenes.

What is included

  • Ready prefab with Animator Controller and LOD Group (3 levels), trigger collider
  • 10 animations: swim, turn right, turn 180, curiosity (slowly approaches and inspects), jump, caught, death; in-place and root motion versions
  • SSS material: light passes through the fins and tail when the shark is lit from behind (thickness map), plus a standard URP Lit material
  • GoblinShark Wander script: the shark swims around inside a zone on random paths
  • GoblinShark Jump script: the shark jumps out of the water along an arc, with a splash when it leaves the water and a lighter one when it dives back
  • Water splash particle effects (drops and spray)
  • Demo scene: material showcase with back light, labeled grid of all animations, swimming and jumping sharks

Scale: 3 m long.

From the publisher's Asset Store listing.

Technical details

  • Unity 2022.3 LTS or newer, Universal Render Pipeline (URP 14+)
  • 1 skinned mesh, Generic rig, 20 bones, max 4 bone weights per vertex
  • Triangles: LOD0 28,442; LOD1 14,220; LOD2 7,109
  • 10 animations (A_GoblinShark_<Action>), in-place and root motion
  • Textures: BaseColor, Normal 2048 px; MaskMap (metallic, AO, smoothness), Thickness 1024 px
  • Materials: M_GoblinShark (URP Lit), M_GoblinShark_SSS (shader SGTrade/GoblinShark SSS), splash particle material
  • Scripts (C#, namespace SGTrade.GoblinShark): GoblinSharkWander, GoblinSharkJump, GoblinSharkAnimDemo
  • 2 particle effects: PS_GoblinShark_SplashOut, PS_GoblinShark_SplashIn
  • 1 demo scene
  • Documentation: Assets/GoblinShark/Documentation/README.txt

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Not listed Compatible Not listed

As listed on the Asset Store.