GridExtrude – Grid Modeling & PBR Finishing OFFICIAL SALE

GridExtrude turns the Scene view into a fast, grid-based modeler: paint a grid on any face or on the floor, drag out a shape, and push-pull it into a solid. Then bevel real edges, apply realistic materials, unwrap, add wear and export a finished asset without leaving Unity.


MODEL ON A GRID

  • Paint a working grid on any mesh face or the floor, inclined at 45° on edges, then rotate or move it with gizmos.
  • Rectangle, circle, polygon and rounded shapes. Ctrl adds regions, Shift cuts holes, up to 32 regions per area.
  • Push-pull extrusion: pull out to add, push in to cut. Separate Cut, Extrude, New Solid and Split.
  • 2D corner bevel (round or chamfer), on-grid point editing, and Mirror with an adjustable plane.
  • Array: row, matrix (up to 256 copies) or ring.
  • Angled extrusions and entry profiles: draft, chamfer, round and stepped openings.
  • Clickable dimensions, numeric input and snapping to grid and geometry.

EDIT AND COMBINE

  • Boolean union, difference and intersect, with sources you can still move, rotate and rebuild.
  • Edit Model: move corners, edges and faces, or tilt a face on a hinge.
  • Flip X/Y/Z and Flip faces (inside out) for rooms and interiors.
  • Full Undo/Redo. The model rebuilds from its recipe, so nothing is destructive.

REAL EDGE BEVELS

  • Ctrl + drag on any edge: chamfer, slanted chamfer or round, with live preview.
  • Pick several edges or all sharp edges at once; Clamp Width keeps neighbours from colliding.
  • The bevel changes geometry, silhouette and collider. A separate visual bevel adds soft highlights and edge wear.

MATERIALS, UVS AND WEAR

  • 61 procedural PBR recipes: concrete, metals, paints, plaster, marble, wood, brick, blocks, paving, cobblestone, stone, roof tiles, slate, parquet, siding, tiles, corrugated metal and more.
  • Paint different materials on individual faces; outside and cut surfaces can use different materials.
  • Texture size, rotation and offset, with continuous mapping on curved walls.
  • Auto Unwrap, a built-in UV island editor (move, rotate, scale, vertices, checker) and Bake unique textures.
  • Wear & Tear layers: dirt, edge wear and damage, procedural or brush-painted.
  • 8 complete finish presets; save your own.

FINISHED ASSETS

  • Build a static finished copy with baked PBR maps, one shared atlas or source slots.
  • Save as prefab or export GLB, with collider type and pivot options.
  • The editable source stays in your scene for later changes.

INCLUDED

  • A 28-page illustrated PDF manual.
  • A single, clearly organised Editor Tools panel with a shortcut reference and a pie menu.

DOCUMENTATION