New Brunswick Restigouche Highlands Real-World Terrains 10 km OFFICIAL SALE

▶ Full 4K video showcase: https://youtu.be/6b9_oKMkAn0

​

The deep river valleys, dissected uplands and highland lakes of the Restigouche country in northern New Brunswick, Canada, at their real size, at 1.23 m resolution

34 heightmaps of the Restigouche highlands of New Brunswick, Canada from real-world elevation data (DEM). Deep, winding river valleys cut into the Appalachian uplands of northern New Brunswick: river confluences, steep wooded valley sides, dissected plateaus and highland lakes. Each map covers 9.997 x 9.997 km (about 10 x 10 km, 100 square km) at 1.23 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.

​

✦ WHAT'S INSIDE

  • 34 heightmaps - 16-bit PNG, 8129 x 8129 px, relief from 200 m to 532 m per map
  • 2 x 2 Unity terrains per map - 4097 samples each at the map's own 1.23 m spacing (one heightmap cut into 4 tiles that share their edge pixels); the unused 64-sample strip at the edge is cut away with terrain holes
  • 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: River Confluence, Highland Lake, Dissected Upland
  • Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
  • New Brunswick Highlands ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, bog, lake bed)
  • Shore water - transparent river reaches in the deep valleys and highland lakes: clear at the shoreline, the bed visible in the shallows, darker water further out, rivers that follow the valley downhill, a thin moving shore film and wet ground just above the water, in Built-in, URP and HDRP
  • Forest floor, fields and bogs - the ground of the demo levels is painted from the real shape of each map: forest floor on the slopes, fields on the valley floors, bare rock only on real walls, bogs on the wet flats

​

✦ FEATURES

  • Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
  • 1.23 m resolution - river bluffs, terraces, gullies, stream channels, field edges and shorelines are in the data itself
  • Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
  • Cliffs without stretching - textures are projected from the side on steep faces, so walls show real rock texture instead of vertical streaks; flat ground is unchanged
  • Verify - compares every terrain height with the original pixels

​

✦ PERFORMANCE

  • Native 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 165-186 FPS · URP 158-202 FPS · Built-in 332-450 FPS (RTX 3090)

​

✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help

​

✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.

​

✦ USE CASES

Open-world games · flight and driving simulators · hiking, fishing and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.