Monster Battle OFFICIAL SALE

Monster Battle Kit is a complete turn based monster battle template for Unity 6.


Everything you need to build a creature collecting RPG in the style of the classic monster taming games: a full battle system, trainers, overworld systems and a library of battle VFX and SFX. Create your own monsters, tweak the data and make it your own.


Turn-based monster battle template: 1v1 / 1v2 / 2v2 battles, trainers, status effects, buffs and debuffs, an overworld with wild encounters with probabilities, and a plethora of VFX for every move. Reskin it and build your monster RPG.




Who this pack is for


  • Creative minds who want a quick solution to start prototyping their new game into an MVP
  • Talented VFX artists who wish to have a professional environment to showcase their effects and create amazing portfolio pieces
  • Aspiring game developers who want to learn how to create the systems included by reverse engineering the code
  • Indie developers who want a solid base to start creating their dream game without the hassle and terror of facing a blank canvas
  • SFX and producers who want a nice environment to try their new sounds or practice creating sounds for the VFX included



What this pack is not


  • A production ready MMORPG template
  • A definitive and closed product: we'll keep expanding and adding functionalities frequently unless it's already polished enough
  • A super optimized resource for mobile or "low end device" development such as Nintendo Switch 2 or Meta Quest VR (even though it's compatible)



Battle system


  • Turn-based battles with up to two monsters per side
  • Up to 4 moves per monster, set directly in each monster asset
  • A battle log to follow up
  • A custom "cheat" trainer feature to test all animations, moves, scenarios, etc.
  • Time dilation to see the combat at any speed you wish
  • Switch between different configurable cameras
  • Flexible targeting: one enemy, both enemies, an ally, self, partner, any monster or all monsters, with mouse-hover selection and an on-floor target marker
  • Enemy AI that chooses moves and targets
  • Stats, levels and EXP, plus stat buffs and debuffs with their own VFX
  • Expandable status effects: Burned, Venom, Frozen, Paralyzed, Asleep, Doomed, Dizzy, Glitched and Censored, each with a VFX on the monster and an icon in the HUD. Easily add your own set of rules
  • Fully data-driven status effects: damage per turn, duration, skip-turn chance and recovery chance



Trainers and teams


  • Player profile with a configurable team (5 monsters by default) with their own levels, stats and moves
  • Enemy trainers with custom teams
  • Pick which trainer to fight right from the editor to test any matchup instantly
  • Set custom names and properties for trainers, monsters...



Overworld


  • Explorable world scene that launches battles
  • Wild encounters with weighted encounter tables, level ranges and group sizes
  • Trainers you walk up to and challenge, with optional rematches
  • Item pickups, healing items (Potion, Super, Hyper and Mega Potion - expandable of course) and a Rest Station to fully heal your monsters
  • Persistent game session between scenes: team, defeated trainers and return position
  • Screen transitions between world and battle, ready to customize



UI and presentation


  • Battle HUD with name, level, HP, EXP and status icons
  • Action panel with mouse, keyboard and gamepad support
  • HUD theme and builder to restyle the whole UI quickly
  • Battle environments, fullscreen effects and per-monster sound banks with pitch per variant



Built to be extended


  • ScriptableObject-based data: monsters, moves, status effects, trainers, items, VFX and sound presets
  • Custom inspectors and Create menus to add new monsters, moves and items in minutes
  • Clean C# code split into Runtime, UI and Editor assemblies, easy to read and modify



Bonus


  • The pack includes a bunch of VFX from our other Vefects' packs + brand new VFX to use in your own games too!



To be added soon (if the pack gets enough positive feedback!)


  • Multiplayer support (this will be a bit more complicated hehe)



Technical details


  • Unity 6000.0.23 or newer
  • Universal Render Pipeline (URP) - for now!
  • Demo scenes for battle and overworld included
  • Documentation will be presented via YouTube videos that will get updated while we keep developing the tool



Contact info


  • To answer any questions or solve any issues that might arise reach out via email to info@vefects.com and we'll be glad to help you out!