Expansive choirs. Orchestral depth. Music that surrounds you.
Cinematic Choral 3D Audio brings together twenty full-length cinematic pieces with broad choral voices, orchestral textures, deep bass and atmospheric layers. The collection is shaped for dark fantasy worlds, dramatic scenes, film and video productions, and immersive headphone listening.
The binaural stereo mixes place voices and instruments at different directions, heights and distances. OrbitFlow adds movement to selected textures and effects, while a large hall reverb connects the arrangement. The main choir remains broad and present, supported by piano, strings, percussion, bass and synthesizer layers.
WHAT IS INCLUDED
- 20 full-length, non-looping music tracks
- 01:11:11 total playing time, including the final fades and retained tail padding
- 48 kHz / 24-bit / stereo PCM WAV masters
- Short 200 ms fade-ins and 600 ms fade-outs at the audible tail
- Maximum measured true peak of −2 dBTP
- Clean customer audio without spoken preview watermarks
- Native Unreal Engine 5.0 project with 20 Sound Waves and 20 matching Sound Cues
- Separate 24-bit WAV archive in Additional Files
SPATIAL PLAYBACK
The 3D effect is already rendered into the stereo audio. Headphones are recommended. No special playback plugin is required. In a game engine, stereo/2D playback preserves the intended binaural image. These are complete stereo mixes, not Dolby Atmos, Ambisonics, isolated stems or seamless loops.
PRODUCTION
The music began with stems from an AI music program, followed by artifact reduction, arrangement support, spatial mixing and mastering using SynToWaveVision and its audio processors. Promotional artwork was created with generative AI.
Public previews contain two quiet cplomedia watermarks per song. Customer WAV files and Unreal assets do not. Unreal Engine 5.0 stores the imported audio as 16-bit PCM; the separate WAV download retains the 24-bit masters.
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