Stylized Skeleton is a game-ready undead character for RPG, action, MMO and dungeon projects. Use it as a crowd of enemies, a spell caster, a fallen warrior lying on the ground or a playable hero.
8 skins
Base, White, Dark, Metallic, Mossy, Ice, Fiery and Void, each with its own URP Lit material and ready-made prefab. Ice, Fiery and Void have emissive maps that glow with Bloom.
26 animations
Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Limp Walk, Jump Start, Jump Loop, Jump End, three attacks, Hit Left, Hit Right, two spell casts split into Start, Loop and End, Wakeup from sitting, Wakeup from lying and Resurrection. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the skeleton.
Physical bone death
The included SkeletonBoneBreak script turns the character into 18 separate rigid bones in its current pose. They fly towards the character's back and land 2 to 4 metres away. Distance, scatter and spin are set in the Inspector.
Playable demo scene
Try the character right away: third-person controls, an MMO-style orbit camera, a three-hit combo, two purple spell projectiles and jumps with air control. Enemies patrol, attack one at a time, react to hits from both sides, shatter into bones and rise again. Sitting and lying skeletons in all skins get up when you come close and join the fight. The demo scripts are clean C# and a good starting point for your own controller.
Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.