▶ Watch it in 4K: https://youtu.be/TeUHFwIiWHY
One evening, ten waterfronts: follow the light from a low sun to towers that glow on their own.
The set opens with the sun sinking into a lake and ends in black river water full of reflected windows. Every sky is a complete 360° × 180° panorama at 8192 × 4096, saved with a true HDR light range - so the lamps, signs and lit windows in a scene are far brighter than the sky around them, which is exactly what reflections and ambient lighting need.
✦ THE TEN SKIES
- Golden Lakefront Promenade - sodium lamps along a park lawn, warm stone façades, every lamp doubled in the water
- Still Lake Sunset - a mirror-calm lake, a thin skyline on the far shore, peach fading into blue
- Twin Supertall Riverside - a black river between two walls of lit towers, long reflections down the middle
- Misty Harbour Marina - teal fog, glass towers with yellow-lit floors, cold white lights along the quay
- Neon Tower River - a magenta-lit tower above a river that turns red, blue and orange
- Lighthouse Bay Sunset - a lighthouse and a city in pure silhouette against a coral sky
- Downtown Overcast Dusk - a rooftop view under heavy teal clouds, windows glowing, city lights scattered below
- Violet Bay Blue Hour - purple sky, a mountain behind a harbour town, violet water
- Golden Sunrays Bay - the sun on the horizon and a fan of rays breaking through the clouds
- Riverwalk Canyon Night - office blocks closing in from both sides, warm street lamps, a strip of deep blue sky
✦ WHY TRUE HDR MATTERS HERE
An ordinary 8-bit image stops at 1.0, so a street lamp and a white wall look the same. These files keep the difference:
- Lights up to 24 - lamps, signs and windows are stored far above the sky's own brightness (brightest value per sky: 9.7 to 24)
- Exposure you can trust - pull it down and the sky sinks into night while the lamps keep burning
- Lighting that reacts - ambient light and reflections on glass, water and metal pick up the bright spots instead of a flat grey wash
✦ UP AND RUNNING IN A MINUTE
- Built-in and URP - open Window > Rendering > Lighting, drop one of the 10 materials into Skybox Material, set Environment Lighting and Reflections to Skybox
- HDRP - import the bundled HDRP package, add a Global Volume and assign one of the 10 profiles (HDRI Sky, fixed exposure that matches the previews)
- Rotate - turn any sky with the material's Rotation slider
✦ IN THE BOX
- 10 HDR cubemaps - 2048 px faces cut from the 8192 × 4096 .hdr files, BC6H compressed
- EXR and PNG copies - 16-bit half-float EXR and 8-bit sRGB PNG, 8K on disk, for your own tools, mobile or WebGL
- 10 skybox materials - Skybox/Cubemap with exposure and rotation on the material
- Demo scene - look around with mouse or WASD, scroll to zoom, keys 1-9 and 0 or the arrows swap the sky, H shows mirror / glossy / matte spheres, Tab toggles the text; works with both input systems
- HDRP package - 10 Volume Profiles and an HDRP demo scene
- Docs - a README and an illustrated PDF guide
✦ BUILT FOR
Racing and driving games, open-world cities, harbour and rooftop scenes, menu backdrops, architectural views with water, product shots that need real reflections, cinematics, virtual production and 360° VR.
Honest notes: the extra HDR range is rebuilt from the image's light sources rather than shot with bracketed exposures - great for highlights and reflections, not a measured light probe. Straight down, some skies are softer than at the horizon. A 60-90° field of view shows the 8K detail best.