Cave Centipende OFFICIAL SALE

Low-poly game-ready model of the character Cave Centipede.

A giant centipede from deep caves: a long segmented body of armored chitin plates, 26 walking legs, a pair of huge jaws, raptorial forcipules, mouthparts that work while it bites, and tail pincers. It rears up, bites and grasps its prey, slams with the forebody and the tail, curls into a ring and rolls forward at high speed, burrows under the ground and comes out of it, grabs a rock with its jaws and hurls it at the enemy.

Made as a boss or giant creature enemy for dark fantasy, horror, cave and dungeon, sci-fi, RPG, action and survival games.

Ready-made effects: dust and rock crumbs while it rolls, a swarm of flies circling close around its body and small beetles crawling over it, a burrow hole with a dirt burst, dust puffs and impacts when it falls or hits the ground, a throwable rock with crumbs.

A showcase scene with all animations, effects and skins is included.



Animations: 36 (+ 23 in place versions, 59 files)

Idle (x2): Idle, Idle Alert

Walk (x4): Walk Forward, Walk Back, Strafe Left, Strafe Right - root motion and in place

Run (x2): Run, Fast Run - root motion and in place

Turn (x3): Turn Left 90, Turn Right 90, Turn 180

Roar (x1)

Attack (x8): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Tail Slam, Rock Throw

Roll (x4): Roll Start, Roll Loop, Roll End, Roll Defend (curls into a ring and rolls)

GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst

Death (x4)

Burrow (x2): Burrow In, Burrow Out

Looping clips have matching first and last frames.


Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO)

Materials: 1 character material slot, 5 skin variants

Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it.

Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No


Polygons (base mesh)

faces 24,719

verts 19,874

tris 38,650


Supplied files

Base mesh: FBX, Maya (.mb), Blender (.blend); effect meshes (rock, 5 stones, burrow hole, swarm bug) FBX

Animations: 59 FBX clips, all animations in one FBX, SBORKA.fbx

Textures Main: original 4096 TGA maps for 5 skins (Albedo, Normal, AO, Roughness, Metalness, Gloss, packed Metalness+Roughness and Metalness+Gloss) - for any engine

Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map) and effect textures

Ready-to-use project with the showcase scene (details in the technical information below)