Fluid Maze Generator: Procedural Multi-Floor Mazes & Dungeons OFFICIAL SALE

Fluid Maze Generator is a next-generation procedural level creation suite designed to break away from rigid, blocky grid mazes. Build breathtaking multi-floor mazes, organic catacombs, modern architectural interiors, and dungeon complexes with smooth curved walls, rounded corner fillets, and watertight procedural mesh geometry.

Whether you are crafting a survival horror game, a fast-paced roguelike, an action RPG, or an infinite runner, Fluid Maze Generator delivers instant, game-ready layouts with zero manual mesh stitching required.

- KEY HIGHLIGHTS

  • Organic and Fluid Aesthetics: Move beyond standard boxy corridors. Generate smooth sweeping curves, circular polar mazes, hexagonal networks, or round-cornered architectural hallways.
  • True Multi-Story Generation: Stack multiple linked levels complete with connecting procedural staircases, stairwell floor cutouts, protective collars, and ceiling slabs.
  • Engineered for Performance: Includes built-in topology-aware spatial chunking, seamless world planar UV mapping, and normal smoothing to support large-scale environments with high frame rates.
  • Intelligent Room and Interior Layouts: Procedurally carve organic chambers, configure manual room templates, distribute props and furniture, and place interactive doorway frames with swinging fences or doors.
  • Ready for AI and Gameplay: Features one-click runtime and edit-time NavMesh surface generation, trigger volume generation for room zones, and checkpoint tracking.

- CORE FEATURES

  • Grid Topologies: Standard Orthogonal, Hexagonal (Sigma), Polar / Circular (Theta), and Corridor Network generation algorithms.
  • Watertight Mesh Generation: Seamlessly extruded procedural walls, beveled corner filleting, lintel door openings, and junction hubs.
  • Multi-Floor System: Multi-story stacking with customized seeds per floor, automated procedural stairs, void openings, and slab skirts.
  • Topology-Aware Spatial Chunking: Splits meshes spatially for efficient frustum and occlusion culling, static batching, and lightmap baking.
  • Sanitized Mesh Collision: Automated mesh cooking with degenerate triangle removal to prevent physics errors.
  • World Planar UV Mode: Eliminates visible seams across chunks, floor levels, stairs, and junctions.
  • Continuous Ribbon UV Mode: Unwrapped arc-length mapping following wall curvatures smoothly.
  • Interior & Architectural Detailing: Procedural baseboards, crown moldings, structural wall pillars/pilasters, interactive doors, and interior prop-placement solvers.
  • Automated NavMesh Baking: Surface baking with boundary and void hole awareness for both runtime and edit-mode.
  • Full Inspector Suite: Custom tabbed editor with interactive SceneView handles for editing boundaries, exclusion masks, checkpoints, and manual rooms visually.

- GENRES & USE CASES

  • Horror & Thriller: Claustrophobic backrooms, labyrinthine sanitariums, and winding underground sewers.
  • Roguelike & RPG: Dynamic multi-floor crypts, dungeons, and ancient temples with distinct floor themes.
  • Sci-Fi & Cyberpunk: Clean modular facility corridors, research bases, and continuous ribbon tunnels.
  • Casual & Puzzle: Classic labyrinth puzzles, hex challenges, and polar maze games.

- BONUS: FREE SHADERS INCLUDED

To help you achieve high visual fidelity immediately, this package includes custom surface shaders inside:

  • High-quality surface shaders featuring parallax, POM effects, fabric, and stylized architectural surfaces.
  • Out-of-the-box cross-pipeline compatibility across URP, HDRP, and Built-in.
  • Pre-configured materials and demonstration scenes to kickstart your environment styling with zero extra setup.

- COMPATIBILITY & REQUIREMENTS

  • Render Pipelines Supported: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline.
  • Target Platforms: PC, Console, Mobile, and VR.