Chrono Inspector View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.13 or later
Package size
149 KB
Files
43

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$27.99 on

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Chrono Inspector

by Enmanuel Perez (opens in new tab)

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  • Launch discount

Record gameplay, inspect any frame, track events and exceptions, and find bugs exactly where they happened directly inside the Unity Editor.

Discount -30% Original price $39.99 Price $27.99

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Last 6 months

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Price history for Chrono Inspector, 6 months Current $27.99; lowest $27.99; highest $27.99 in this period. $0 $25 $50 26 Oct 28 Oct 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov

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Chrono Inspector screenshot 1

Chrono Inspector screenshot 1

About this asset

CHRONO INSPECTOR

Time Travel Debugger for Unity

Find Bugs Exactly Where They Happened.

Stop reproducing bugs. Record gameplay, rewind to any frame, inspect object history, track exceptions, analyze events and discover the root cause of issues directly inside the Unity Editor.

Instead of repeatedly trying to recreate a bug, Chrono Inspector lets you return to the exact moment it happened and inspect what occurred before, during and after the problem.

Why Chrono Inspector?

Bugs rarely happen while you're watching.

Null references, missing objects, AI issues, unexpected state changes, physics problems, and gameplay bugs often occur seconds before you notice them.

Chrono Inspector records gameplay and allows you to:

• Rewind to any recorded frame

• Inspect object state changes over time

• View custom gameplay events

• Track exceptions and runtime issues

• Investigate null references and missing objects

• Replay bugs without reproducing them manually

Features

• Frame-by-frame replay system

• Time travel debugging workflow

• Timeline navigation with checkpoints

• Playback speed controls

• Changes tab for state history

• Inspector tab for object inspection

• Events tab for gameplay events and exceptions

• Automatic script variable tracking

• Critical issue detection

• Null reference investigation

• Exception timeline

• Ghost visualization for destroyed objects

• Scene View and Game View ghost rendering

• Rebind system

• Custom Replay Events

• Lightweight HTML reports

• Search and filtering tools

• Opt-in observation system

• Customizable tracking preferences

Selective Object Tracking

Chrono Inspector only records the objects you choose.

Simply add the ObservedObject component to the GameObjects you want to track and configure:

• Track Transform

• Track Components

• Track Custom Scripts

• Track Children

This keeps recordings focused and avoids unnecessary noise from unrelated scene objects.

Critical Change Detection

Chrono Inspector automatically highlights high-risk changes.

Examples:

• References becoming NULL

• Destroyed objects

• Destroyed components

• Missing references

• Critical tracked values

Perfect For

• Gameplay Programming

• AI Debugging

• Combat Systems

• Inventory Systems

• Quest Systems

• Physics Investigation

• Runtime Diagnostics

• QA Workflows

• Indie Studios

• Professional Development Teams

Supported Unity Versions

Unity 2022.3 LTS or newer.

Stop Guessing. Start Replaying.

From the publisher's Asset Store listing.

Technical details

Key Features:

• Record and replay gameplay frame-by-frame directly inside the Unity Editor.

• Time travel debugging with checkpoints, timeline controls and frame navigation.

• Inspect object state at any recorded frame.

• Dedicated Changes, Inspector and Events tabs.

• Advanced event timeline with support for custom ReplayEvent attributes.

• Automatic tracking of Unity components and custom script data.

• Critical issue detection for null references, destroyed objects and missing references.

• Frame-accurate exception tracking and investigation.

• Search, filtering and navigation across events, changes and object data.

• Opt-in observation system using ObservedObject components.

• Per-object tracking configuration for transforms, components, scripts and children.

• Ghost visualization for destroyed objects in Scene View and Game View.

• Ghost labels displaying destruction frame information.

• Rebind system for reconnecting recorded objects to scene objects.

• Export replay sessions to lightweight interactive HTML reports.

• Playback speed controls, frame stepping and checkpoint navigation.

• Support for large replay sessions through optimized storage and loading.

• Custom preferences panel with configurable debugger settings.

• Built for debugging gameplay, AI, physics, events, exceptions and runtime systems.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.13f1 Compatible Compatible Not listed

As listed on the Asset Store.